SoText2(3IV)() | SoText2(3IV)() |
SoText2 — screen-aligned 2D text shape node
SoBase > SoFieldContainer > SoNode > SoShape > SoText2
#include <Inventor/nodes/SoText2.h>
enum Justification {
SoText2::LEFT Left edges of all strings are aligned
SoText2::RIGHT Right edges of all strings are aligned
SoText2::CENTER Centers of all strings are aligned
}
Fields from class SoText2:
SoMFString string
SoSFFloat spacing
SoSFEnum justification
Methods from class SoText2:
SoText2()
static SoType getClassTypeId()
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE)
const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name,
SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc)
const
void copyFieldValues(const SoFieldContainer *fc,
SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList)
const
virtual SoField * getField(const SbName
&fieldName) const
SbBool getFieldName(const SoField *field, SbName
&fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
This node defines one or more strings of 2D text. The text is always aligned horizontally with the screen and does not change size with distance in a perspective projection. The text origin is at (0,0,0) after applying the current transformation. Rotations and scales have no effect on the orientation or size of 2D text, just the location.
SoText2 uses the current font to determine the typeface and size. The text is always drawn with the diffuse color of the current material; it is not lit, regardless of the lighting model. Furthermore, 2D text can not be textured, and it ignores the current drawing style and complexity.
Because 2D text is screen-aligned, it has some unusual characteristics. For example, the 3D bounding box surrounding a 2D text string depends on the current camera and the current viewport size, since changing the field of view or the mapping onto the window changes the relative size of the text with respect to the rest of the scene. This has implications for caching as well, since a render cache in an SoSeparator that contains an SoText2 node depends on the current camera.
SoMFString string
The text string(s) to display. Each string will appear on its own line. The
string(s) can be ascii or UTF-8.
SoSFFloat spacing
Defines the distance (in the negative y direction) between the base points of
successive strings, measured with respect to the current font height. A
value of 1 indicates single spacing, a value of 2 indicates double spacing,
and so on.
SoSFEnum justification
Indicates placement and alignment of strings. With LEFT justification,
the left edge of the first line is at the (transformed) origin, and all left
edges are aligned. RIGHT justification is similar. CENTER
justification places the center of the first string at the (transformed)
origin, with the centers of all remaining strings aligned under it.
SoText2()
Creates a 2D text node with default settings.
static SoType getClassTypeId()
Returns type identifier for this class.
SoGLRenderAction
Draws text based on the current font, at a location based on the current
transformation.
SoRayPickAction
Performs a pick on the text. Text will be picked if the picking ray intersects
the bounding box of the strings. The string index and character position are
available from the SoTextDetail.
SoGetBoundingBoxAction
Computes the bounding box that encloses the text.
Text2 {
string "" spacing 1 justification LEFT
}
SoFont, SoText3, SoTextDetail