SoTexture2(3IV)() | SoTexture2(3IV)() |
SoTexture2 — texture mapping node
SoBase > SoFieldContainer > SoNode > SoTexture2
#include <Inventor/nodes/SoTexture2.h>
enum Model {
SoTexture2::MODULATE The texture color is multiplied by the surface
color
SoTexture2::DECAL The texture color replaces the surface color
SoTexture2::BLEND Blends between the surface color and a specified
blend color
}
enum Wrap {
SoTexture2::REPEAT Repeats texture outside 0-1 texture coordinate range
SoTexture2::CLAMP Clamps texture coordinates to lie within 0-1 range
}
Fields from class SoTexture2:
SoSFString filename
SoSFImage image
SoSFEnum wrapS
SoSFEnum wrapT
SoSFEnum model
SoSFColor blendColor
Methods from class SoTexture2:
SoTexture2()
static SoType getClassTypeId()
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE)
const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name,
SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc)
const
void copyFieldValues(const SoFieldContainer *fc,
SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList)
const
virtual SoField * getField(const SbName
&fieldName) const
SbBool getFieldName(const SoField *field, SbName
&fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
This property node defines a texture map and parameters for that map. This map is used to apply texture to subsequent shapes as they are rendered.
The texture can be read from the file specified by the filename field. Once the texture has been read, the image field contains the texture data. However, this field is marked so the image is not written out when the texture node is written to a file. To turn off texturing, set the filename field to an empty string ("").
Textures can also be specified in memory by setting the image field to contain the texture data. Doing so resets the filename to the empty string.
If the texture image's width or height is not a power of 2, or the image's width or height is greater than the maximum supported by OpenGL, then the image will be automatically scaled up or down to the next power of 2 or the maximum texture size. For maximum speed, point-sampling is used to do the scale; if you want more accurate resampling, pre-filter images to a power of 2 smaller than the maximum texture size (use the OpenGL glGetIntegerv(GL_MAX_TEXTURE_SIZE...) call to determine maximum texture for a specific OpenGL implementation).
The quality of the texturing is affected by the textureQuality field of the SoComplexity node. The textureQuality field affects what kind of filtering is done to the texture when it must be minified or magnified. The mapping of a particular texture quality value to a particular OpenGL filtering technique is implementation dependent, and varies based on the texturing performance. If mipmap filtering is required, mipmaps are automatically created using the simple box filter.
SoSFString filename
Names file from which to read texture image. Currently only SGI .rgb files are
supported. If the filename is not an absolute path name, the list of
directories maintained by SoInput is searched. If the texture is not
found in any of those directories, then the file is searched for relative to
the directory from which the SoTexture2 node was read. For example,
if an SoTexture2 node with a filename of
"../tofu.rgb" is read from
/usr/people/bob/models/food.iv, then /usr/people/bob/tofu.rgb
will be read (assuming tofu.rgb isn't found in the directories
maintained by SoInput).
SoSFImage image
Contains an in-memory representation of the texture map. It is either the
contents of the file read from filename, an image read directly from
an Inventor file, or an image set programmatically using the methods
provided by SoSFImage.
SoSFEnum wrapS
SoSFEnum wrapT
Indicates what to do when texture coordinates in the S (horizontal) or T
(vertical) direction lie outside the range 0-1.
SoSFEnum model
Specifies how to map texture onto surface.
SoSFColor blendColor
Color used for BLEND model.
SoTexture2()
Creates a texture node with default settings.
static SoType getClassTypeId()
Returns type identifier for this class.
SoGLRenderAction, SoCallbackAction
Sets current texture in state.
Texture2 {
filename "" image 0 0 0 wrapS REPEAT wrapT REPEAT model MODULATE blendColor 0 0 0
}
SoComplexity, SoMaterial, SoTexture2Transform, SoTextureCoordinate2, SoTextureCoordinateBinding, SoTextureCoordinateFunction