SoTextureCoordinateBinding(3IV)() | SoTextureCoordinateBinding(3IV)() |
SoTextureCoordinateBinding — node that specifies how texture coordinates are bound to shapes
SoBase > SoFieldContainer > SoNode > SoTextureCoordinateBinding
#include <Inventor/nodes/SoTextureCoordinateBinding.h>
enum Binding {
SoTextureCoordinateBinding::PER_VERTEX Current texture coordinates are
applied sequentially to vertices of shape
SoTextureCoordinateBinding::PER_VERTEX_INDEXED Current texture
coordinates are indexed per vertex
}
Fields from class SoTextureCoordinateBinding:
SoSFEnum value
Methods from class SoTextureCoordinateBinding:
SoTextureCoordinateBinding()
static SoType getClassTypeId()
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE)
const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name,
SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc)
const
void copyFieldValues(const SoFieldContainer *fc,
SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList)
const
virtual SoField * getField(const SbName
&fieldName) const
SbBool getFieldName(const SoField *field, SbName
&fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
This node specifies how the current texture coordinates are bound to vertex-based shapes that follow in the scene graph. The DEFAULT binding causes each shape to define its own default coordinates. These default coordinates typically cause a texture to be mapped across the whole surface of a shape.
SoSFEnum value
Specifies how to bind texture coordinates to shapes.
SoTextureCoordinateBinding()
Creates a texture coordinate binding node with default settings.
static SoType getClassTypeId()
Returns type identifier for this class.
SoGLRenderAction, SoCallbackAction
Sets the current texture coordinate binding type.
TextureCoordinateBinding {
value PER_VERTEX_INDEXED
}
SoMaterialBinding, SoNormalBinding, SoTexture2, SoTexture2Transform, SoTextureCoordinate2, SoTextureCoordinateFunction, SoVertexShape