DOKK / manpages / debian 12 / inventor-doc / SoTextureCoordinateBinding.3iv.en
SoTextureCoordinateBinding(3IV)() SoTextureCoordinateBinding(3IV)()

SoTextureCoordinateBinding — node that specifies how texture coordinates are bound to shapes

SoBase > SoFieldContainer > SoNode > SoTextureCoordinateBinding

#include <Inventor/nodes/SoTextureCoordinateBinding.h>


enum Binding {

SoTextureCoordinateBinding::PER_VERTEX Current texture coordinates are applied sequentially to vertices of shape

SoTextureCoordinateBinding::PER_VERTEX_INDEXED Current texture coordinates are indexed per vertex

}


Fields from class SoTextureCoordinateBinding:


SoSFEnum value


Methods from class SoTextureCoordinateBinding:


SoTextureCoordinateBinding()

static SoType getClassTypeId()


Methods from class SoNode:


void setOverride(SbBool state)

SbBool isOverride() const

SoNode * copy(SbBool copyConnections = FALSE) const

virtual SbBool affectsState() const

static SoNode * getByName(const SbName &name)

static int getByName(const SbName &name, SoNodeList &list)


Methods from class SoFieldContainer:


void setToDefaults()

SbBool hasDefaultValues() const

SbBool fieldsAreEqual(const SoFieldContainer *fc) const

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)

SbBool set(const char *fieldDataString)

void get(SbString &fieldDataString)

virtual int getFields(SoFieldList &resultList) const

virtual SoField * getField(const SbName &fieldName) const

SbBool getFieldName(const SoField *field, SbName &fieldName) const

SbBool isNotifyEnabled() const

SbBool enableNotify(SbBool flag)


Methods from class SoBase:


void ref()

void unref() const

void unrefNoDelete() const

void touch()

virtual SoType getTypeId() const

SbBool isOfType(SoType type) const

virtual void setName(const SbName &name)

virtual SbName getName() const

This node specifies how the current texture coordinates are bound to vertex-based shapes that follow in the scene graph. The DEFAULT binding causes each shape to define its own default coordinates. These default coordinates typically cause a texture to be mapped across the whole surface of a shape.


SoSFEnum value

Specifies how to bind texture coordinates to shapes.



SoTextureCoordinateBinding()

Creates a texture coordinate binding node with default settings.



static SoType getClassTypeId()

Returns type identifier for this class.


SoGLRenderAction, SoCallbackAction

Sets the current texture coordinate binding type.


TextureCoordinateBinding {

value PER_VERTEX_INDEXED
}

SoMaterialBinding, SoNormalBinding, SoTexture2, SoTexture2Transform, SoTextureCoordinate2, SoTextureCoordinateFunction, SoVertexShape