SoTextureCoordinateDefault(3IV)() | SoTextureCoordinateDefault(3IV)() |
SoTextureCoordinateDefault — node that removes texture coordinates from state
SoBase > SoFieldContainer > SoNode > SoTextureCoordinateFunction > SoTextureCoordinateDefault
#include <Inventor/nodes/SoTextureCoordinateDefault.h>
Methods from class SoTextureCoordinateDefault:
SoTextureCoordinateDefault()
static SoType getClassTypeId()
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE)
const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name,
SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc)
const
void copyFieldValues(const SoFieldContainer *fc,
SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList)
const
virtual SoField * getField(const SbName
&fieldName) const
SbBool getFieldName(const SoField *field, SbName
&fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
This node changes the current traversal state to indicate that there are no currently defined texture coordinates or texture coordinate function. This forces subsequent shapes to use their own default texture coordinates. The net result is that this node turns off any previous texture coordinate specification.
SoTextureCoordinateDefault()
Creates a node with default settings.
static SoType getClassTypeId()
Returns type identifier for this class.
SoGLRenderAction, SoCallbackAction, SoRayPickAction
Removes any texture coordinates or function.
TextureCoordinateDefault { }
SoTexture2, SoTexture2Transform, SoTextureCoordinateEnvironment, SoTextureCoordinatePlane