SoTextureCoordinateEnvironment(3IV)() | SoTextureCoordinateEnvironment(3IV)() |
SoTextureCoordinateEnvironment — node that specifies texture coordinates by projection from a environment
SoBase > SoFieldContainer > SoNode > SoTextureCoordinateFunction > SoTextureCoordinateEnvironment
#include <Inventor/nodes/SoTextureCoordinateEnvironment.h>
Methods from class SoTextureCoordinateEnvironment:
SoTextureCoordinateEnvironment()
static SoType getClassTypeId()
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE)
const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name,
SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc)
const
void copyFieldValues(const SoFieldContainer *fc,
SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList)
const
virtual SoField * getField(const SbName
&fieldName) const
SbBool getFieldName(const SoField *field, SbName
&fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
This node creates texture coordinates by projecting points on an object's surface to the interior of a surrounding sphere, along the reflection across the surface normal of the vector from the camera point to the surface. If the current texture image represents a spherical reflection map of the current surrounding environment, subsequent shapes will appear to reflect that environment.
SoTextureCoordinateEnvironment()
Creates a texture function node with default settings.
static SoType getClassTypeId()
Returns type identifier for this class.
SoGLRenderAction, SoCallbackAction, SoRayPickAction
Sets the current texture function in the state.
TextureCoordinateEnvironment { }
SoTexture2, SoTexture2Transform, SoTextureCoordinateDefault, SoTextureCoordinatePlane