SoTextureCoordinatePlane(3IV)() | SoTextureCoordinatePlane(3IV)() |
SoTextureCoordinatePlane — node that specifies texture coordinates by projection from a plane
SoBase > SoFieldContainer > SoNode > SoTextureCoordinateFunction > SoTextureCoordinatePlane
#include <Inventor/nodes/SoTextureCoordinatePlane.h>
Fields from class SoTextureCoordinatePlane:
SoSFVec3f directionS
SoSFVec3f directionT
Methods from class SoTextureCoordinatePlane:
SoTextureCoordinatePlane()
static SoType getClassTypeId()
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE)
const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name,
SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc)
const
void copyFieldValues(const SoFieldContainer *fc,
SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList)
const
virtual SoField * getField(const SbName
&fieldName) const
SbBool getFieldName(const SoField *field, SbName
&fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
This node creates texture coordinates for points on an object's surface by projecting them onto a plane. The directionS and directionT fields define the plane. The S coordinate is computed as the distance from the object-space origin along the vector specified in the directionS field. The T coordinate is computed similarly, using the directionT field.
The length of the direction vector is also taken into account. For example, assume directionS is (0.5, 0, 0) and directionT is (0, 1, 0). The square defined by the (x, y, z) vertices:
(-1, -1, 0) (1, -1, 0) (1, 1, 0) (-1, 1, 0)
(-2, -1) (2, -1) (2, 1) (-2, 1)
SoSFVec3f directionS
SoSFVec3f directionT
Directions of projection for S and T coordinates.
SoTextureCoordinatePlane()
Creates a texture function node with default settings.
static SoType getClassTypeId()
Returns type identifier for this class.
SoGLRenderAction, SoCallbackAction, SoRayPickAction
Sets the current texture function in the state.
TextureCoordinatePlane {
directionS 1 0 0 directionT 0 1 0
}
SoTexture2, SoTexture2Transform, SoTextureCoordinateDefault, SoTextureCoordinateEnvironment