SoTransformVec3f(3IV)() | SoTransformVec3f(3IV)() |
SoTransformVec3f — transforms a 3D vector by a 4x4 matrix
SoBase > SoFieldContainer > SoEngine > SoTransformVec3f
#include <Inventor/engines/SoTransformVec3f.h>
Inputs from class SoTransformVec3f:
SoMFVec3f vector
SoMFMatrix matrix
Outputs from class SoTransformVec3f:
(SoMFVec3f) point
(SoMFVec3f) direction
(SoMFVec3f) normalDirection
Methods from class SoTransformVec3f:
SoTransformVec3f()
Methods from class SoEngine:
static SoType getClassTypeId()
virtual int getOutputs(SoEngineOutputList &list)
const
SoEngineOutput * getOutput(const SbName
&outputName) const
SbBool getOutputName(const SoEngineOutput *output,
SbName &outputName) const
SoEngine * copy() const
static SoEngine * getByName(const SbName
&name)
static int getByName(const SbName &name,
SoEngineList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc)
const
void copyFieldValues(const SoFieldContainer *fc,
SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList)
const
virtual SoField * getField(const SbName
&fieldName) const
SbBool getFieldName(const SoField *field, SbName
&fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
This engine takes as input a three dimensional floating-point vector and a transformation matrix. The vector is assumed to be a row vector.
The engine multiplies the vector by the matrix and returns the result in the output point. The output direction contains the result when the matrix multiplication assumes the vector is a direction, and therefore ignores the translation part of the matrix. The output normalDirection contains the normalized direction
SoMFVec3f vector
Input row vector.
SoMFMatrix matrix
Input transformation matrix.
(SoMFVec3f) point
Vector transformed by matrix.
(SoMFVec3f) direction
Vector transformed by matrix, ignoring translation.
(SoMFVec3f) normalDirection
Normalized direction.
SoTransformVec3f()
Constructor
TransformVec3f {
vector 0 0 0 matrix 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1
}
SoEngineOutput