AuSoundPlayFromBucket(3) | Library Functions Manual | AuSoundPlayFromBucket(3) |
AuSoundPlayFromBucket - create a flow to play from a bucket.
#include <audio/audiolib.h>
#include <audio/soundlib.h>
AuEventHandlerRec
*AuSoundPlayFromBucket(server, source,
destination, volume, callback, callback_data,
loop_count, flow, volume_mult_elem,
monitor_element, status)
AuServer *server;
AuBucketID source;
AuDeviceID destination;
AuFixedPoint volume;
void (*callback) (AuServer *, AuEventHandlerRec *,
AuEvent *, AuPointer);
AuPointer callback_data;
int loop_count;
AuFlowID *flow; /* RETURN */
int *volume_mult_elem; /* RETURN */
int *monitor_element; /* RETURN */
AuStatus *status; /* RETURN */
AuSoundPlayFromBucket creates a flow to play bucket on device and returns a pointer to the event handler created or NULL if there was an error.
AuBadBucket, AuBadDevice.
AuSoundPlay, AuSoundPlayFromData, AuSoundPlayFromFile, AuSoundPlaySynchronousFromFile.
audiolib - Network Audio System C Language Interface
1.9.4 | soundlib |