FBB::LocalClientSocket(3bobcat) | Unix Domain client Socket | FBB::LocalClientSocket(3bobcat) |
FBB::LocalClientSocket - Client Socket connecting to a Server in the Unix Domain
#include <bobcat/localclientsocket>
Linking option: -lbobcat
An FBB::LocalClientSocket may be constructed to connect to a server process in the Unix Domain. The socket made available by the FBB:LocalClientSocket may be used to initialize a std::istream and/or std::ostream. The std::istream is used to read information from the server process to which the FBB::LocalClientSocket connects, The std::ostream is used to send information to the server process to which the FBB::LocalClientSocket connects. Since a socket may be considered a file descriptor the available FBB::IFdStream, FBB::IFdStreamBuf, FBB::OFdStream, and FBB::OFdStreamBuf classes may be used profitably here. Note that having available a socket does not mean that this defines the communication protocol. It is (still) the responsibility of the programmer to comply with an existing protocol or to implement a tailor-made protocol. The latter situation implies that the sequence of input- and output operations is defined by the programmer.
FBB
All constructors, members, operators and manipulators, mentioned in this
man-page, are defined in the namespace FBB.
FBB::LocalSocketBase
Copy and move constructors (and assignment operators) are not available.
See also the localserversocket(3bobcat) example.
#include <iostream>
#include <bobcat/localclientsocket>
#include <bobcat/ifdstream>
#include <bobcat/ofdstream>
using namespace std;
using namespace FBB;
int main(int argc, char **argv)
try
{
if (argc == 1)
{
cerr << "Provide filename representing the unix domain socket\n";
return 1;
}
LocalClientSocket client(argv[1]);
int fd = client.connect();
string line;
cout << "Connecting to socket " << fd << endl;
IFdStream in(fd); // stream to read from
OFdStream out(fd); // stream to write to
while (true)
{
// Ask for a textline, stop if empty / none
cout << "? ";
if (!getline(cin, line) || line.length() == 0)
return 0;
cout << "Line read: " << line << endl;
// Return the line to the server
out << line.c_str() << endl;
cout << "wrote line\n";
// Wait for a reply from the server
getline(in, line);
cout << "Answer: " << line << endl;
}
}
catch (Exception const &err)
{
cerr << err.what() << "\n" <<
"Can’t connect to " << argv[1] << ", port " << argv[2] << endl;
return 1;
}
bobcat/localclientsocket - defines the class interface
bobcat(7), ifdstream(3bobcat), ifdbuf(3bobcat), clientsocket(3bobcat), localserversocket(3bobcat), localsocketbase(3bobcat), ofdstream(3bobcat), ofdstream(3bobcat)
None Reported.
Bobcat is an acronym of `Brokken’s Own Base Classes And Templates’.
This is free software, distributed under the terms of the GNU General Public License (GPL).
Frank B. Brokken (f.b.brokken@rug.nl).
2005-2022 | libbobcat-dev_6.02.02 |