Event(3pm) | User Contributed Perl Documentation | Event(3pm) |
Event - Event loop processing
use Event qw(loop unloop); # initialize application Event->flavor(attribute => value, ...); my $ret = loop(); # and some callback will call unloop('ok');
ALERT: Marc Lehmann may have taken over the future of event loops in Perl. Check out his libev library and EV Perl module. 25 Aug 2009
The Event module provide a central facility to watch for various types of events and invoke a callback when these events occur. The idea is to delay the handling of events so that they may be dispatched in priority order when it is safe for callbacks to execute.
Events (in the ordinary sense of the word) are detected by watchers, which reify them as events (in the special Event module sense). For clarity, the former type of events may be called "source events", and the latter "target events". Source events, such as signals arriving, happen whether or not they are being watched. If a source event occurs which a watcher is actively watching then the watcher generates a corresponding target event. Target events are only created by watchers. If several watchers are interested in the same source event then each will generate their own target event. Hence, any particular source event may result in zero, one, two, or any number of target events: the same as the number of watchers which were actively watching for it.
Target events are queued to be processed in priority order (priority being determined by the creating watcher) and in FIFO order among events of the same priority. Queued ("pending") events can, in some cases, be cancelled before being processed. A queued event is processed by being passed to the callback function (or method on a particular object or class) which was specified to the watcher.
A watcher, once created, operates autonomously without the Event user having to retain any reference to it. However, keeping a reference makes it possible to modify most of the watcher's characteristics. A watcher can be switched between active and inactive states. When inactive, it does not generate target events.
Some types of source event are not reified as target events immediately. Signals received, for example, are counted initially. The counted signals are reified at certain execution points. Hence, signal events may be processed out of order, and if handled carelessly, on the wrong side of a state change in event handling. A useful way to view this is that occurrence of the source event is not actually the arrival of the signal but is triggered by the counting of the signal.
Reification can be forced when necessary. The schedule on which some other events are created is non-obvious. This is especially the case with watchers that watch for a condition rather than an event. In some cases, target events are generated on a schedule that depends on the operation of the event loop.
Events (the occurrence of such) are noticed and queued by 'event watchers'. The creation and configuration of event watchers is the primary topic of the rest of this document.
The following functions control or interrogate the event loop as a whole:
StarvePrio is the priority level for which events are dispatched during step 2. It cannot be changed without a recompile. In the rare case that an event is always pending at step 2 then I/O watchers will starve. However, this is highly unlikely since async watchers should never queue events so rapidly.
NOTE: Signal watchers generate target events according to which watchers are active at the time that "queue_pending()" is called rather than according to the time the signal is received. This is best explained by example. See the file "demo/queue_pending.t".
All watchers are constructed in one of the following ways:
$w = Event->flavor( [attr1 => $value,]... ); $w = Event::flavor($Class, [attr1 => $value,]...); $w = Event::flavor->new([attr1 => $value,]...);
Where flavor is substituted with the kind of watcher. Built-in types include idle, io, signal, timer, and var.
New watchers (hopefully) have reasonable defaults and can also be customized by passing extra attributes to the constructor. When created, watcher objects are "started" and are waiting for events (see "$event->start" below).
NetServer::Portal can display watchers in real-time, formatted similarly to the popular "top" program. You may find this a useful aide for debugging.
Watchers are configured with attributes (also known as properties). For example:
$watcher->cb(\&some_code); # set callback warn $event->w->desc.": ".$event->hits." events happened; Wow!";
All watchers support the following attributes: cb, cbtime, debug, desc, prio, max_cb_tm, reentrant, and repeat. Watcher constructors accept the preceding and additionally: async and nice. Moreover, watchers also offer extra attributes according to their specialty.
The following methods are available for all watchers:
Note: If there are any unreified asynchronous events that are of interest to the watcher, it will see these events even though they happened before it was started. This affects signal watchers, but there will only be existing unreified signal events if Event was already handling the signal, which it would only do if there were another active watcher for the same signal. If this situation might occur, and it would be a problem for the new watcher to see older events, call "queue_pending()" immediately before starting the new watcher in order to reify any outstanding events. This explanation may be more clear if read along with "demo/queue_pending.t".
$w->cb->($w);
Watchers are stopped implicitly if their new configuration deprives them of the ability to generate events. For instance:
my $io_watcher = Event->io(timeout => 1); # started $io_watcher->timeout(undef); # stopped implicitly $io_watcher->timeout(1); # still stopped $io_watcher->start; # restarted
Note that this does not check for unreified asynchronous events. Call "queue_pending()" first if you want to see signals received since the last operation of the event loop.
Watches for the Event system to be idle, i.e., to have no events pending. If the system is never idle, an event will be generated at least every "max" seconds. While Event is idle, events will be generated not more often than "min" seconds.
If neither "min" nor "max" is specified, the watcher defaults to one-shot behaviour ("repeat" false), otherwise it defaults to repeating. In either case, the default can be overridden by specifying a "repeat" attribute. "min" defaults to 0.01, and "max" defaults to infinity.
Var watchers generate events when the given variable is read from or written to, as specified by "poll". "poll" defaults to "w".
As perl is a concise language, it is often difficult to predict when a variable will be read. For this reason, variable watchers should poll only for writes unless you know what you are doing.
Generate events at particular times. The $time and $sec are in seconds. Fractional seconds may be used if Time::HiRes is available. "at" and "after" are mutually exclusive.
"at" or "after" specify the initial time that the event will trigger. Subsequent timer events occur at intervals specified by "interval" or "after" (in that order of preference) if either was supplied. The timer defaults to one-shot behaviour if "interval" was not specified, or repeating behaviour if "interval" was specified; in either case this can be overridden by providing "repeat" explicitly.
You need to know the time at the start of today if you are trying to set timers to trigger at day relative times. You can find it with:
use Time::Local; my $TodaySeconds = int timelocal(0,0,0,(localtime)[3,4,5]);
This calculation may seem a little heavy weight. If you want to use UTC rather than local time then you can use this instead:
my $TodaySeconds = time - time % 86400;
Beware that, due to lags in the event loop, the "interval" timeout may already be in the past. If the "hard" flag is set, the event will be queued for execution relative to the last time the callback was invoked. However, if "hard" is false the new timeout will be calculated relative to the current time. "hard" defaults to false.
The callback is invoked when the file descriptor, "fd", has data to be read, written, or pending exceptions. "fd" can be a GLOB, an IO::Handle object, or a file number (file descriptor). "poll" defaults to "r".
Note that it is your option whether to have multiple watchers per file handle or to use a single watcher for all event conditions.
If "timeout" is set, events are also generated regularly if no actual I/O event occurs. If "timeout_cb" is set then timeouts use this alternate callback instead of the main callback.
Generates events based on signal arrival. The events are not actually generated immediately when the signal arrives: signals received are counted and reified by "queue_pending()" or implicitly by "one_event()". Several signals of the same type may be merged into a single event. In such cases, the number of signals represented by a single event is stored in the "hits" attribute.
Priority is used to sort the event queue. Meaningful priorities range from -1 to 6 inclusive. Lower numbers mean higher priority (-1 is the highest priority and 6 is the lowest). If multiple events get queued, the ones with the highest priority are serviced first. Events with equal priority are serviced in first-in-first-out order.
use Event qw(PRIO_HIGH PRIO_NORMAL); # some constants LEVELS: -1 0 1 2 3 4 5 6 ----------------------+-------------+--------------- PRIO_HIGH PRIO_NORMAL
A negative priority causes the callback to be invoked immediately upon event occurrence. Use this with caution. While it may seem advantageous to use negative priorities, they bypass the whole point of having an event queue.
Each watcher has a default priority, assigned by its constructor:
io PRIO_NORMAL signal PRIO_HIGH timer PRIO_NORMAL var PRIO_NORMAL
Default priorities are stored in ${"Event::${type}::DefaultPriority"}. If the default priority is not satisfactory for your purposes, the constructor options "nice", "async", or "prio" can be used to adjust it. "nice" specifies an offset from the default priority; "async" forces the priority to -1; and "prio" assigns a given priority of your choice. If more than one of these options are given then "prio" overrides "async" overrides "nice".
These options are only supported as constructor arguments.
Perhaps you are wondering what happens if something goes wrong and an untrapped "die" occurs within your callback? $Event::DIED is just for this purpose. See the full description of "DIED" below.
This method is not intended for implementers of watchers. If you are subclassing or implementing a watcher, consider the "private()" method.
string constant description ------ -------- --------------- 'r' R read 'w' W write 'e' E exception 't' T timeout
Thus, both of these statements enable interest in read:
$w->poll($w->poll . 'r'); $w->poll($w->poll | R);
A given type of watcher may support all or a subset of the available events.
A given signal can be handled by %SIG or Event, but not both at the same time. Event handles the signal as long as there is at least one active watcher. If all watchers for the signal are cancelled or stopped then Event sets the signal handler to SIG_DFL.
Suspend is for debugging. If you suspend all watchers in an application then you can examine the complete state unchanged for as long as you like without worrying about timer expirations. If you actually wish to stop a watcher then use the "stop()" method.
Enables progressively more debugging output. Meaningful levels range from 1 (least output) to 5 (most output). Also see "debug".
When "loop" or "sweep" is called, an exception context is established for the duration of event processing. If an exception is detected then $Event::DIED is invoked. The default hook uses "warn" to output the exception. After the DIED handler completes, event processing continues as if nothing happened.
If you'd like more detailed output you can install the verbose handler:
$Event::DIED = \&Event::verbose_exception_handler;
Or you can write your own. The handler is invoked like this:
$Event::DIED->($event, $@);
If you do not want to continue looping after an error, you can do something like this:
$Event::DIED = sub { Event::verbose_exception_handler(@_); Event::unloop_all(); };
The bulk of Event's implementation is in C for maximum performance. The "add_hooks" method allows insertion of perl code at key points in the optimized event processing core. While flexible, this can hurt performance *significantly*. If you want customization *and* performance, please see the C API.
Currently support hooks are detailed as follows:
hook purpose ------------- ---------------------------------------------- prepare returns minimum time to block (timeable) check assess state after normal return from select/poll asynccheck check for signals, etc callback invoked before each event callback
Event also has a direct API for callbacks written exclusively in C. See Event::MakeMaker.
Event loops and threads are two different solutions to the same problem: asynchronous processing. Event loops have been around since the beginning of computing. They are well understood and proven to be a good solution for many applications.
While event loops make use of basic operating system services, the bulk of their implementation is usually outside the kernel. While an event loop may appear to do many things in parallel, it does not, even on multiprocessor hardware. Actions are always dispatched sequentially. This implies that long running callbacks must be avoided because otherwise event processing is halted.
Event loops work well when actions are short and to the point. Long-running tasks must be broken into short steps and scheduled for execution. Some sort of a state machine is usually required. While a big, complex application server is usually simpler to implement in a multithreaded fashion, a web browser can easily get by without threads. Consider a JPEG file download and render. When some new bytes are available they are sorted to the right place on the screen. Only a little state must be kept to keep track of how much has been rendered and to process subsequent incoming bytes.
Threads can either substitute for an event loop or complement it. Threads are similar to processes in that the operating system manages task switching for you. However, the difference is that all threads share the same address space. This is good and bad. Higher performance can be achieved but since data is shared between threads, extreme care must be taken to access or modify global data. The operating system can switch threads at any moment or can execute multiple threads simultaneously. I hope this sounds dangerous! It is! Threads can introduce maddeningly complicated and hard to debug synchronization problems.
Threads are like rocket fuel. They are essential when you really need them but most applications would be better off with a simple event loop. Even if threads are genuinely needed, consider confining them to the parts of an application where truly scalable performance is really worth the difficulty of a multithreaded implementation. For example, most GUIs applications do not need threads and most scientific compute intensive problems can be isolated from event dispatching. On the other hand, high performance transaction servers generally do mandate a truly multithreaded approach.
Another consideration is that threads are not quite as widely available as event loops. While a few forward-thinking operating systems have offered threads since the beginning, their addition to many popular operating systems is much more recent and some still offer no threads support. If portability is a requirement, one must check that threads support is available and also carefully test a particular threads implementation to see whether it supports the features you need. It is likely that all platforms will have a solid implementation soon but at this point in history it is best to double check.
Many suggestions by Mark Mielke <Mark.Mielke.markm@nt.com>
The Java language is oriented to use non-preemptive threads, yet even Java uses an event-loop for Swing (AFAIK). That is one of the reasons I don't use Java for network-centric applications. My belief is that the benefit of multi-threading is the gain in performance on SMP hardware. In my view, non-preemptive threads (java green-threads) are usually poor design. I find them harder to work with, harder to debug, and slower for a rather marginal gain in readability. I really like working with a state machine. I find it leads to more stable and better code. It also has the benefit of abstracting away how concurrency is achieved.
Contributed by artur@vogon-solutions.com, 12 Jul 1999.
No support for epoll, or better, libevent.
The scope of events is pretty strange compared to most other perl objects. I'm not sure if this is a bug or a feature (OK, probably it was a mistake). We'll probably want to re-work things for Perl6.
The meaning of $io->timeout(0) might change. Use "undef" to unset the timeout.
There seems to be some sort of bug in the global destruction phase:
Attempt to free unreferenced scalar during global destruction. Use of uninitialized value during global destruction. Explicit blessing to '' (assuming package main) during global destruction.
Even if this module does not end up being the One and True Event Loop, the author will insure that it is source compatible with its successor, or arrange for gradual migration. Back in the early days, the Event programming API was changing at every release. Care was taken to allow the old API to continue to work, and the transition was eased by printing out lots of warnings about the new usage. So you shouldn't sit on your hands in anticipation of the One and True Event Loop. Just start coding!
Time::HiRes, NetServer::Portal, Time::Warp
COPE, IPC::LDT, Event-tcp
While Tk does not yet support Event, PerlQt does.
Inline
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Joshua N. Pritikin <jpritikin@pobox.com>
Initial 0.01 implementation by Graham Barr <gbarr@pobox.com>. Other contributors include at least those lists below and folks mentioned in the ChangeLog.
Gisle Aas <gisle@aas.no> Uri Guttman <uri@sysarch.com> Nick Ing-Simmons <nick@ni-s.u-net.com> (Tk) Sarathy <gsar@engin.umich.edu> Jochen Stenzel <perl@jochen-stenzel.de>
Copyright © 1997 Joshua Nathaniel Pritikin & Graham Barr
Copyright © 1998, 1999, 2000, 2001, 2002, 2003, 2004 Joshua Nathaniel Pritikin
All rights reserved. This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
2022-12-16 | perl v5.36.0 |