Math::Random::MT::Auto(3pm) | User Contributed Perl Documentation | Math::Random::MT::Auto(3pm) |
Math::Random::MT::Auto - Auto-seeded Mersenne Twister PRNGs
This documentation refers to Math::Random::MT::Auto version 6.23
use strict; use warnings; use Math::Random::MT::Auto qw(rand irand shuffle gaussian), '/dev/urandom' => 256, 'random_org'; # Functional interface my $die_roll = 1 + int(rand(6)); my $coin_flip = (irand() & 1) ? 'heads' : 'tails'; my @deck = shuffle(1 .. 52); my $rand_IQ = gaussian(15, 100); # OO interface my $prng = Math::Random::MT::Auto->new('SOURCE' => '/dev/random'); my $angle = $prng->rand(360); my $decay_interval = $prng->exponential(12.4);
The Mersenne Twister is a fast pseudorandom number generator (PRNG) that is capable of providing large volumes (> 10^6004) of "high quality" pseudorandom data to applications that may exhaust available "truly" random data sources or system-provided PRNGs such as rand.
This module provides PRNGs that are based on the Mersenne Twister. There is a functional interface to a single, standalone PRNG, and an OO interface (based on the inside-out object model as implemented by the Object::InsideOut module) for generating multiple PRNG objects. The PRNGs are normally self-seeding, automatically acquiring a (19968-bit) random seed from user-selectable sources. (Manual seeding is optionally available.)
Programmatically, the size of Perl's integers can be determined using the "Config" module:
use Config; print("Integers are $Config{'uvsize'} bytes in length\n");
The code for this module has been optimized for speed. Under Cygwin, it's 2.5 times faster than Math::Random::MT, and under Solaris, it's more than four times faster. (Math::Random::MT fails to build under Windows.)
To use this module as a drop-in replacement for Perl's built-in rand function, just add the following to the top of your application code:
use strict; use warnings; use Math::Random::MT::Auto 'rand';
and then just use "rand" as you would normally. You don't even need to bother seeding the PRNG (i.e., you don't need to call "srand"), as that gets done automatically when the module is loaded by Perl.
If you need multiple PRNGs, then use the OO interface:
use strict; use warnings; use Math::Random::MT::Auto; my $prng1 = Math::Random::MT::Auto->new(); my $prng2 = Math::Random::MT::Auto->new(); my $rand_num = $prng1->rand(); my $rand_int = $prng2->irand();
CAUTION: If you want to require this module, see the "Delayed Importation" section for important information.
The module must always be declared such that its "->import()" method gets called:
use Math::Random::MT::Auto; # Correct #use Math::Random::MT::Auto (); # Does not work because # ->import() does not get invoked
By default, this module does not automatically export any of its subroutines. If you want to use the standalone PRNG, then you should specify the subroutines you want to use when you declare the module:
use Math::Random::MT::Auto qw(rand irand shuffle gaussian exponential erlang poisson binomial srand get_seed set_seed get_state set_state);
Without the above declarations, it is still possible to use the standalone PRNG by accessing the subroutines using their fully-qualified names. For example:
my $rand = Math::Random::MT::Auto::rand();
(I would be interested to hear about other random data sources for possible inclusion in future versions of this module.)
use Math::Random::MT::Auto '/dev/urandom'; # or my $prng = Math::Random::MT::Auto->new('SOURCE' => '/dev/random');
or they can be specified when using "srand".
srand('/dev/random'); # or $prng->srand('/dev/urandom');
The devices are accessed in non-blocking mode so that if there is insufficient data when they are read, the application will not hang waiting for more.
srand('C:\\Temp\\RANDOM.DAT'); # or $prng->srand('/tmp/random.dat');
use Math::Random::MT::Auto 'random_org'; # or use Math::Random::MT::Auto 'hotbits'; # or use Math::Random::MT::Auto 'rn_info';
If you connect to the Internet through an HTTP proxy, then you must set the http_proxy variable in your environment when using these sources. (See "Proxy attributes" in LWP::UserAgent.)
The HotBits site will only provide a maximum of 2048 bytes of data per request, and RandomNumbers.info's maximum is 1000. If you want to get the full seed from these sites, then you can specify the source multiple times:
my $prng = Math::Random::MT::Auto->new('SOURCE' => ['hotbits', 'hotbits']);
or specify multiple sources:
use Math::Random::MT::Auto qw(rn_info hotbits random_org);
use Math::Random::MT::Auto 'win32';
To utilize this option, you must have the Win32::API module installed.
sub MySeeder { my $seed = $_[0]; my $need = $_[1]; while ($need--) { my $data = ...; # Get seed data from your source ... push(@{$seed}, $data); } } my $prng = Math::Random::MT::Auto->new('SOURCE' => \&MySeeder);
The default list of seeding sources is determined when the module is loaded. Under MSWin32 or Cygwin on Windows XP, "win32" is added to the list if Win32::API is available. Otherwise, /dev/urandom and then /dev/random are checked. The first one found is added to the list. Finally, "random_org" is added.
For the functional interface to the standalone PRNG, these defaults can be overridden by specifying the desired sources when the module is declared, or through the use of the "srand" subroutine. Similarly for the OO interface, they can be overridden in the ->new() method when the PRNG is created, or later using the "srand" method.
Optionally, the maximum number of integers (64- or 32-bits as the case may be) to be acquired from a particular source may be specified:
# Get at most 1024 bytes from random.org # Finish the seed using data from /dev/urandom use Math::Random::MT::Auto 'random_org' => (1024 / $Config{'uvsize'}), '/dev/urandom';
use Math::Random::MT::Auto qw(rand srand :!auto); ... srand(); ... my $rn = rand(10);
If you want to delay the importation of this module using require, then you must execute its "->import()" method to complete the module's initialization:
eval { require Math::Random::MT::Auto; # You may add options to the import call, if desired. Math::Random::MT::Auto->import(); };
The OO interface for this module allows you to create multiple, independent PRNGs.
If your application will only be using the OO interface, then declare this module using the :!auto flag to forestall the automatic seeding of the standalone PRNG:
use Math::Random::MT::Auto ':!auto';
my $prng = Math::Random::MT::Auto->new( %options );
Creates a new PRNG. With no options, the PRNG is seeded using the default sources that were determined when the module was loaded, or that were last supplied to the "srand" subroutine.
When the "STATE" option is used, any other options are just stored (i.e., they are not acted upon).
The source list is retained for later use by the "srand" method. The source list may be replaced by calling the "srand" method.
'SOURCES', 'SRC' and 'SRCS' can all be used as synonyms for 'SOURCE'.
The options above are also supported using lowercase and mixed-case names (e.g., 'Seed', 'src', etc.).
my $prng2 = $prng1->new( %options );
Creates a new PRNG in the same manner as "Math::Random::MT::Auto->new".
my $prng2 = $prng1->clone();
Creates a new PRNG that is a copy of the referenced PRNG.
When any of the functions listed below are invoked as subroutines, they operates with respect to the standalone PRNG. For example:
my $rand = rand();
When invoked as methods, they operate on the referenced PRNG object:
my $rand = $prng->rand();
For brevity, only usage examples for the functional interface are given below.
my $rn = rand(); my $rn = rand($num);
Behaves exactly like Perl's built-in rand, returning a number uniformly distributed in [0, $num). ($num defaults to 1.)
NOTE: If you still need to access Perl's built-in rand function, you can do so using "CORE::rand()".
my $int = irand();
Returns a random integer. For 32-bit integer Perl, the range is 0 to 2^32-1 (0xFFFFFFFF) inclusive. For 64-bit integer Perl, it's 0 to 2^64-1 inclusive.
This is the fastest way to obtain random numbers using this module.
my @shuffled = shuffle($data, ...); my @shuffled = shuffle(@data);
Returns an array of the random ordering of the supplied arguments (i.e., shuffled) by using the Fisher-Yates shuffling algorithm. It can also be called to return an array reference:
my $shuffled = shuffle($data, ...); my $shuffled = shuffle(@data);
If called with a single array reference (fastest method), the contents of the array are shuffled in situ:
shuffle(\@data);
my $gn = gaussian(); my $gn = gaussian($sd); my $gn = gaussian($sd, $mean);
Returns floating-point random numbers from a Gaussian (normal) distribution (i.e., numbers that fit a bell curve). If called with no arguments, the distribution uses a standard deviation of 1, and a mean of 0. Otherwise, the supplied argument(s) will be used for the standard deviation, and the mean.
my $xn = exponential(); my $xn = exponential($mean);
Returns floating-point random numbers from an exponential distribution. If called with no arguments, the distribution uses a mean of 1. Otherwise, the supplied argument will be used for the mean.
An example of an exponential distribution is the time interval between independent Poisson-random events such as radioactive decay. In this case, the mean is the average time between events. This is called the mean life for radioactive decay, and its inverse is the decay constant (which represents the expected number of events per unit time). The well known term half-life is given by "mean * ln(2)".
my $en = erlang($order); my $en = erlang($order, $mean);
Returns floating-point random numbers from an Erlang distribution of specified order. The order must be a positive integer (> 0). The mean, if not specified, defaults to 1.
The Erlang distribution is the distribution of the sum of $order independent identically distributed random variables each having an exponential distribution. (It is a special case of the gamma distribution for which $order is a positive integer.) When "$order = 1", it is just the exponential distribution. It is named after A. K. Erlang who developed it to predict waiting times in queuing systems.
my $pn = poisson($mean); my $pn = poisson($rate, $time);
Returns integer random numbers (>= 0) from a Poisson distribution of specified mean (rate * time = mean). The mean must be a positive value (> 0).
The Poisson distribution predicts the probability of the number of Poisson-random events occurring in a fixed time if these events occur with a known average rate. Examples of events that can be modeled as Poisson distributions include:
my $bn = binomial($prob, $trials);
Returns integer random numbers (>= 0) from a binomial distribution. The probability ($prob) must be between 0.0 and 1.0 (inclusive), and the number of trials must be >= 0.
The binomial distribution is the discrete probability distribution of the number of successes in a sequence of $trials independent Bernoulli trials (i.e., yes/no experiments), each of which yields success with probability $prob.
If the number of trials is very large, the binomial distribution may be approximated by a Gaussian distribution. If the average number of successes is small ("$prob * $trials < 1"), then the binomial distribution can be approximated by a Poisson distribution.
srand(); srand('source', ...);
This (re)seeds the PRNG. It may be called anytime reseeding of the PRNG is desired (although this should normally not be needed).
When the :!auto flag is used, the "srand" subroutine should be called before any other access to the standalone PRNG.
When called without arguments, the previously determined/specified seeding source(s) will be used to seed the PRNG.
Optionally, seeding sources may be supplied as arguments as when using the 'SOURCE' option. (These sources will be saved and used again if "srand" is subsequently called without arguments).
# Get 250 integers of seed data from Hotbits, # and then get the rest from /dev/random srand('hotbits' => 250, '/dev/random');
If called with integer data (a list of one or more value, or an array of values), or a reference to an array of integers, these data will be passed to "set_seed" for use in reseeding the PRNG.
NOTE: If you still need to access Perl's built-in srand function, you can do so using "CORE::srand($seed)".
my @seed = get_seed(); # or my $seed = get_seed();
Returns an array or an array reference containing the seed last sent to the PRNG.
NOTE: Changing the data in the array will not cause any changes in the PRNG (i.e., it will not reseed it). You need to use "srand" or "set_seed" for that.
set_seed($seed, ...); set_seed(@seed); set_seed(\@seed);
When called with integer data (a list of one or more value, or an array of values), or a reference to an array of integers, these data will be used to reseed the PRNG.
Together with "get_seed", "set_seed" may be useful for setting up identical sequences of random numbers based on the same seed.
It is possible to seed the PRNG with more than 19968 bits of data (312 64-bit integers or 624 32-bit integers). However, doing so does not make the PRNG "more random" as 19968 bits more than covers all the possible PRNG state vectors.
my @state = get_state(); # or my $state = get_state();
Returns an array (for list context) or an array reference (for scalar context) containing the current state vector of the PRNG.
Note that the state vector is not a full serialization of the PRNG. (See "Serialization" below.)
set_state(@state); # or set_state($state);
Sets a PRNG to the state contained in an array or array reference containing the state previously obtained using "get_state".
# Get the current state of the PRNG my @state = get_state(); # Run the PRNG some more my $rand1 = irand(); # Restore the previous state of the PRNG set_state(@state); # Get another random number my $rand2 = irand(); # $rand1 and $rand2 will be equal.
CAUTION: It should go without saying that you should not modify the values in the state vector obtained from "get_state". Doing so and then feeding it to "set_state" would be (to say the least) naughty.
By using Object::InsideOut, Math::Random::MT::Auto's PRNG objects support the following capabilities:
Copies of PRNG objects can be created using the "->clone()" method.
my $prng2 = $prng->clone();
See "Object Cloning" in Object::InsideOut for more details.
PRNG objects can be serialized using the "->dump()" method.
my $array_ref = $prng->dump(); # or my $string = $prng->dump(1);
Serialized object can then be converted back into PRNG objects:
my $prng2 = Object::InsideOut->pump($array_ref);
See "Object Serialization" in Object::InsideOut for more details.
Serialization using Storable is also supported:
use Storable qw(freeze thaw); BEGIN { $Math::Random::MT::Auto::storable = 1; } use Math::Random::MT::Auto ...; my $prng = Math::Random::MT::Auto->new(); my $tmp = $prng->freeze(); my $prng2 = thaw($tmp);
See "Storable" in Object::InsideOut for more details.
NOTE: Code refs cannot be serialized. Therefore, any "User-defined Seeding Source" subroutines used in conjunction with "srand" will be filtered out from the serialized results.
Various forms of object coercion are supported through the overload mechanism. For instance, you can to use a PRNG object directly in a string:
my $prng = Math::Random::MT::Auto->new(); print("Here's a random integer: $prng\n");
The stringification of the PRNG object is accomplished by calling "->irand()" on the object, and returning the integer so obtained as the coerced result.
A similar overload coercion is performed when the object is used in a numeric context:
my $neg_rand = 0 - $prng;
(See "BUGS AND LIMITATIONS" regarding numeric overloading on 64-bit integer Perls prior to 5.10.)
In a boolean context, the coercion returns true or false based on whether the call to "->irand()" returns an odd or even result:
if ($prng) { print("Heads - I win!\n"); } else { print("Tails - You lose.\n"); }
In an array context, the coercion returns a single integer result:
my @rands = @{$prng};
This may not be all that useful, so you can call the "->array()" method directly with a integer argument for the number of random integers you'd like:
# Get 20 random integers my @rands = @{$prng->array(20)};
Finally, a PRNG object can be used to produce a code reference that will return random integers each time it is invoked:
my $rand = \&{$prng}; my $int = &$rand;
See "Object Coercion" in Object::InsideOut for more details.
Math::Random::MT::Auto provides thread support to the extent documented in "THREAD SUPPORT" in Object::InsideOut.
In a threaded application (i.e., "use threads;"), the standalone PRNG and all the PRNG objects from one thread will be copied and made available in a child thread.
To enable the sharing of PRNG objects between threads, do the following in your application:
use threads; use threads::shared; BEGIN { $Math::Random::MT::Auto::shared = 1; } use Math::Random::MT::Auto ...;
NOTE: Code refs cannot be shared between threads. Therefore, you cannot use "User-defined Seeding Source" subroutines in conjunction with "srand" when "use threads::shared;" is in effect.
Depending on your needs, when using threads, but not enabling thread-sharing of PRNG objects as per the above, you may want to perform an "srand" call on the standalone PRNG and/or your PRNG objects inside the threaded code so that the pseudorandom number sequences generated in each thread differs.
use threads; use Math::Random:MT::Auto qw(irand srand); my $prng = Math::Random:MT::Auto->new(); sub thr_code { srand(); $prng->srand(); .... }
use Math::Random::MT::Auto qw(get_state); my $prng = Math::Random::MT::Auto->new('STATE' => scalar(get_state()));
or using the standalone PRNG object directly:
my $prng = $Math::Random::MT::Auto::SA_PRNG->clone();
The standalone PRNG and the PRNG object will now return the same sequence of pseudorandom numbers.
Included in this module's distribution are several sample programs (located in the samples sub-directory) that illustrate the use of the various random number deviates and other features supported by this module.
Warnings are generated by this module primarily when problems are encountered while trying to obtain random seed data for the PRNGs. This may occur after the module is loaded, after a PRNG object is created, or after calling "srand".
These seed warnings are not critical in nature. The PRNG will still be seeded (at a minimum using data such as time() and PID ($$)), and can be used safely.
The following illustrates how such warnings can be trapped for programmatic handling:
my @WARNINGS; BEGIN { $SIG{__WARN__} = sub { push(@WARNINGS, @_); }; } use Math::Random::MT::Auto; # Check for standalone PRNG warnings if (@WARNINGS) { # Handle warnings as desired ... # Clear warnings undef(@WARNINGS); } my $prng = Math::Random::MT::Auto->new(); # Check for PRNG object warnings if (@WARNINGS) { # Handle warnings as desired ... # Clear warnings undef(@WARNINGS); }
The specified device (e.g., /dev/random) could not be opened by the module. Further diagnostic information should be included with this warning message (e.g., device does not exist, permission problem, etc.).
The specified device could not be set to non-blocking mode. Further diagnostic information should be included with this warning message (e.g., permission problem, etc.).
A problem occurred while trying to read from the specified device. Further diagnostic information should be included with this warning message.
The specified device did not supply the requested number of random numbers for the seed. It could possibly occur if /dev/random is used too frequently. It will occur if the specified device is a file, and it does not have enough data in it.
To utilize the option of acquiring seed data from Internet sources, you need to install the LWP::UserAgent module.
You need to have an Internet connection to utilize "Internet Sites" as random seed sources.
If you connect to the Internet through an HTTP proxy, then you must set the http_proxy variable in your environment when using the Internet seed sources. (See "Proxy attributes" in LWP::UserAgent.)
This module sets a 5 second timeout for Internet connections so that if something goes awry when trying to get seed data from an Internet source, your application will not hang for an inordinate amount of time.
The HotBits site has a quota on the amount of data you can request in a 24-hour period. (I don't know how big the quota is.) Therefore, this source may fail to provide any data if used too often.
A problem occurred while trying to acquire seed data from the Window XP random source. Further diagnostic information should be included with this warning message.
The specified seeding source is not recognized by this module.
This error also occurs if you try to use the win32 random data source on something other than MSWin32 or Cygwin on Windows XP.
See "Seeding Sources" for more information.
This message will occur in combination with some other message(s) above.
If the module cannot acquire any seed data from the specified sources, then data such as time() and PID ($$) will be used to seed the PRNG.
This message will occur in combination with some other message(s) above. It informs you of how much seed data was acquired vs. how much was needed.
This module uses "Exception::Class" for reporting errors. The base error class provided by Object::InsideOut is "OIO". Here is an example of the basic manner for trapping and handling errors:
my $obj; eval { $obj = Math::Random::MT::Auto->new(); }; if (my $e = OIO->caught()) { print(STDERR "Failure creating new PRNG: $e\n"); exit(1); }
Errors specific to this module have a base class of "MRMA::Args", and have the following error messages:
"set_seed" must be called with an array ref, or a list of integer seed data.
"set_state" was called with an incompatible state vector. For example, a state vector from a 32-bit integer version of Perl being used with a 64-bit integer version of Perl.
Under Cygwin, this module is 2.5 times faster than Math::Random::MT, and under Solaris, it's more than four times faster. (Math::Random::MT fails to build under Windows.) The file samples/timings.pl, included in this module's distribution, can be used to compare timing results.
If you connect to the Internet via a phone modem, acquiring seed data may take a second or so. This delay might be apparent when your application is first started, or when creating a new PRNG object. This is especially true if you specify multiple "Internet Sites" (so as to get the full seed from them) as this results in multiple accesses to the Internet. (If /dev/urandom is available on your machine, then you should definitely consider using the Internet sources only as a secondary source.)
A 'C' compiler is required for building this module.
This module uses the following 'standard' modules for installation:
Requires Perl 5.6.0 or later.
This module uses the following 'standard' modules:
This module uses the following modules available through CPAN:
To utilize the option of acquiring seed data from Internet sources, you need to install the LWP::UserAgent module.
To utilize the option of acquiring seed data from the system's random data source under MSWin32 or Cygwin on Windows XP, you need to install the Win32::API module.
This module does not support multiple inheritance.
For Perl prior to 5.10, there is a bug in the overload code associated with 64-bit integers that causes the integer returned by the "->irand()" call to be coerced into a floating-point number. The workaround in this case is to call "->irand()" directly:
# my $neg_rand = 0 - $prng; # Result is a floating-point number my $neg_rand = 0 - $prng->irand(); # Result is an integer number
The transfer of state vector arrays and serialized objects between 32- and 64-bit integer versions of Perl is not supported, and will produce an 'Invalid state vector' error.
Please submit any bugs, problems, suggestions, patches, etc. to: <http://rt.cpan.org/Public/Dist/Display.html?Name=Math-Random-MT-Auto>
Math::Random::MT::Auto on MetaCPAN: <https://metacpan.org/release/Math-Random-MT-Auto>
Code repository: <https://github.com/jdhedden/Math-Random-MT-Auto>
Sample code in the examples directory of this distribution on CPAN.
The Mersenne Twister is the (current) quintessential pseudorandom number generator. It is fast, and has a period of 2^19937 - 1. The Mersenne Twister algorithm was developed by Makoto Matsumoto and Takuji Nishimura. It is available in 32- and 64-bit integer versions. <http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html>
Wikipedia entries on the Mersenne Twister and pseudorandom number generators, in general: <http://en.wikipedia.org/wiki/Mersenne_twister>, and <http://en.wikipedia.org/wiki/Pseudorandom_number_generator>
random.org generates random numbers from radio frequency noise. <http://random.org/>
HotBits generates random number from a radioactive decay source. <http://www.fourmilab.ch/hotbits/>
RandomNumbers.info generates random number from a quantum optical source. <http://www.randomnumbers.info/>
OpenBSD random devices: <http://www.openbsd.org/cgi-bin/man.cgi?query=arandom&sektion=4&apropos=0&manpath=OpenBSD+Current&arch=>
FreeBSD random devices: <http://www.freebsd.org/cgi/man.cgi?query=random&sektion=4&apropos=0&manpath=FreeBSD+5.3-RELEASE+and+Ports>
Man pages for /dev/random and /dev/urandom on Unix/Linux/Cygwin/Solaris: <http://www.die.net/doc/linux/man/man4/random.4.html>
Windows XP random data source: <http://blogs.msdn.com/michael_howard/archive/2005/01/14/353379.aspx>
Fisher-Yates Shuffling Algorithm: <http://en.wikipedia.org/wiki/Shuffling_playing_cards#Shuffling_algorithms>, and shuffle() in List::Util
Non-uniform random number deviates in Numerical Recipes in C, Chapters 7.2 and 7.3: <http://www.library.cornell.edu/nr/bookcpdf.html>
Inside-out Object Model: Object::InsideOut
Math::Random::MT::Auto::Range - Subclass of Math::Random::MT::Auto that creates range-valued PRNGs
LWP::UserAgent
Math::Random::MT
Net::Random
Jerry D. Hedden, <jdhedden AT cpan DOT org>
A C-Program for MT19937 (32- and 64-bit versions), with initialization improved 2002/1/26. Coded by Takuji Nishimura and Makoto Matsumoto, and including Shawn Cokus's optimizations.
Copyright (C) 1997 - 2004, Makoto Matsumoto and Takuji Nishimura, All rights reserved. Copyright (C) 2005, Mutsuo Saito, All rights reserved. Copyright 2005 - 2009 Jerry D. Hedden <jdhedden AT cpan DOT org>
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above
copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
3. The names of its contributors may not be used to endorse or
promote
products derived from this software without specific prior written
permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Any feedback is very welcome. m-mat AT math DOT sci DOT hiroshima-u DOT ac DOT jp http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html
2023-02-07 | perl v5.36.0 |