SDL_ActiveEvent(3) | SDL API Reference | SDL_ActiveEvent(3) |
SDL_ActiveEvent - Application visibility event structure
typedef struct{
Uint8 type;
Uint8 gain;
Uint8 state; } SDL_ActiveEvent;
SDL_ActiveEvent is a member of the SDL_Event union and is used when an event of type SDL_ACTIVEEVENT is reported.
When the mouse leaves or enters the window area a SDL_APPMOUSEFOCUS type activation event occurs, if the mouse entered the window then gain will be 1, otherwise gain will be 0. A SDL_APPINPUTFOCUS type activation event occurs when the application loses or gains keyboard focus. This usually occurs when another application is made active. Finally, a SDL_APPACTIVE type event occurs when the application is either minimised/iconified (gain=0) or restored.
This event does not occur when an application window is first created.
SDL_Event, SDL_GetAppState
Tue 11 Sep 2001, 22:59 | SDL |