SDL_JoystickOpen(3) | SDL API Reference | SDL_JoystickOpen(3) |
SDL_JoystickOpen - Opens a joystick for use.
#include "SDL.h"
SDL_Joystick *SDL_JoystickOpen(int index);
Opens a joystick for use within SDL. The index refers to the N'th joystick in the system. A joystick must be opened before it game be used.
Returns a SDL_Joystick structure on success. NULL on failure.
SDL_Joystick *joy; // Check for joystick if(SDL_NumJoysticks()>0){
// Open joystick
joy=SDL_JoystickOpen(0);
if(joy)
{
printf("Opened Joystick 0 ");
printf("Name: %s ", SDL_JoystickName(0));
printf("Number of Axes: %d ", SDL_JoystickNumAxes(joy));
printf("Number of Buttons: %d ", SDL_JoystickNumButtons(joy));
printf("Number of Balls: %d ", SDL_JoystickNumBalls(joy));
}
else
printf("Couldn't open Joystick 0 ");
// Close if opened
if(SDL_JoystickOpened(0))
SDL_JoystickClose(joy); }
SDL_JoystickClose
Tue 11 Sep 2001, 23:00 | SDL |