SDL_Rect(3) | SDL API Reference | SDL_Rect(3) |
SDL_Rect - Defines a rectangular area
typedef struct{
Sint16 x, y;
Uint16 w, h; } SDL_Rect;
A SDL_Rect defines a rectangular area of pixels. It is used by SDL_BlitSurface to define blitting regions and by several other video functions.
SDL_BlitSurface, SDL_UpdateRect
Tue 11 Sep 2001, 23:01 | SDL |