SDL_SemWait(3) | SDL API Reference | SDL_SemWait(3) |
SDL_SemWait - Lock a semaphore and suspend the thread if the semaphore value is zero.
#include "SDL.h" #include "SDL_thread.h"
int SDL_SemWait(SDL_sem *sem);
SDL_SemWait() suspends the calling thread until either the semaphore pointed to by sem has a positive value, the call is interrupted by a signal or error. If the call is successful it will atomically decrement the semaphore value.
After SDL_SemWait() is successful, the semaphore can be released and its count atomically incremented by a successful call to SDL_SemPost.
Returns 0 if successful or -1 if there was an error (leaving the semaphore unchanged).
if (SDL_SemWait(my_sem) == -1) {
return WAIT_FAILED; } ... SDL_SemPost(my_sem);
SDL_CreateSemaphore, SDL_DestroySemaphore, SDL_SemTryWait, SDL_SemWaitTimeout, SDL_SemPost, SDL_SemValue
Tue 11 Sep 2001, 23:00 | SDL |