io_uring_recvmsg_out(3) | liburing Manual | io_uring_recvmsg_out(3) |
io_uring_recvmsg_out - access data from multishot recvmsg
#include <liburing.h>
struct io_uring_recvmsg_out *io_uring_recvmsg_validate(void *buf, int buf_len, struct msghdr *msgh);
void *io_uring_recvmsg_name(struct io_uring_recvmsg_out *o);
struct cmsghdr *io_uring_recvmsg_cmsg_firsthdr(struct io_uring_recvmsg_out * o, struct msghdr *msgh); struct cmsghdr *io_uring_recvmsg_cmsg_nexthdr(struct io_uring_recvmsg_out * o, struct msghdr *msgh, struct cmsghdr *cmsg);
void *io_uring_recvmsg_payload(struct io_uring_recvmsg_out * o, struct msghdr *msgh); unsigned int io_uring_recvmsg_payload_length(struct io_uring_recvmsg_out *o, int buf_len, struct msghdr *msgh);
These functions are used to access data in the payload delivered by io_uring_prep_recv_multishot(3)
io_uring_recvmsg_validate(3) will validate a buffer delivered by io_uring_prep_recv_multishot(3) and extract the io_uring_recvmsg_out if it is valid, returning a pointer to it or else NULL.
The structure is defined as follows:
struct io_uring_recvmsg_out {
__u32 namelen; /* Name byte count as would have been populated
* by recvmsg(2) */
__u32 controllen; /* Control byte count */
__u32 payloadlen; /* Payload byte count as would have been returned
* by recvmsg(2) */
__u32 flags; /* Flags result as would have been populated
* by recvmsg(2) */ };
io_uring_recvmsg_name(3) returns a pointer to the name in the buffer.
io_uring_recvmsg_cmsg_firsthdr(3) returns a pointer to the first cmsg in the buffer, or NULL.
io_uring_recvmsg_cmsg_nexthdr(3) returns a pointer to the next cmsg in the buffer, or NULL.
io_uring_recvmsg_payload(3) returns a pointer to the payload in the buffer.
io_uring_recvmsg_payload_length(3) Calculates the usable payload length in bytes.
Julyu 26, 2022 | liburing-2.2 |