LIBXMP(3) | Extended Module Player | LIBXMP(3) |
libxmp - A tracker module player library
Libxmp is a module player library supporting many mainstream and obscure module formats including Protracker MOD, Scream Tracker III S3M and Impulse Tracker IT. Libxmp loads the module and renders the sound as linear PCM samples in a buffer at rate and format specified by the user, one frame at a time (standard modules usually play at 50 frames per second).
Possible applications for libxmp include stand-alone module players, module player plugins for other players, module information extractors, background music replayers for games and other applications, module-to-mp3 renderers, etc.
This example loads a module, plays it at 44.1kHz and writes it to a raw sound file:
#include <stdio.h> #include <stdlib.h> #include <xmp.h> int main(int argc, char **argv) {
xmp_context c;
struct xmp_frame_info mi;
FILE *f;
/* The output raw file */
f = fopen("out.raw", "wb");
if (f == NULL) {
fprintf(stderr, "can't open output file\n");
exit(EXIT_FAILURE);
}
/* Create the player context */
c = xmp_create_context();
/* Load our module */
if (xmp_load_module(c, argv[1]) != 0) {
fprintf(stderr, "can't load module\n");
exit(EXIT_FAILURE);
}
/* Play the module */
xmp_start_player(c, 44100, 0);
while (xmp_play_frame(c) == 0) {
xmp_get_frame_info(c, &mi);
if (mi.loop_count > 0) /* exit before looping */
break;
fwrite(mi.buffer, mi.buffer_size, 1, f); /* write audio data */
}
xmp_end_player(c);
xmp_release_module(c); /* unload module */
xmp_free_context(c); /* destroy the player context */
fclose(f);
exit(EXIT_SUCCESS); }
A player context can load and play a single module at a time. Multiple contexts can be defined if needed.
Use xmp_test_module() to check if the file is a valid module and retrieve the module name and type. Use xmp_load_module() to load the module to memory. These two calls return 0 on success or <0 in case of error. Error codes are:
-XMP_ERROR_INTERNAL /* Internal error */ -XMP_ERROR_FORMAT /* Unsupported module format */ -XMP_ERROR_LOAD /* Error loading file */ -XMP_ERROR_DEPACK /* Error depacking file */ -XMP_ERROR_SYSTEM /* System error */ -XMP_ERROR_STATE /* Incorrect player state */
If a system error occurs, the specific error is set in errno.
Parameters to xmp_start_player() are the sampling rate (up to 48kHz) and a bitmapped integer holding one or more of the following mixer flags:
XMP_MIX_8BIT /* Mix to 8-bit instead of 16 */ XMP_MIX_UNSIGNED /* Mix to unsigned samples */ XMP_MIX_MONO /* Mix to mono instead of stereo */ XMP_MIX_NEAREST /* Mix using nearest neighbor interpolation */ XMP_MIX_NOFILTER /* Disable lowpass filter */
After xmp_start_player() is called, each call to xmp_play_frame() will render an audio frame. Call xmp_get_frame_info() to retrieve the buffer address and size. xmp_play_frame() returns 0 on success or -1 if replay should stop.
Use xmp_end_player(), xmp_release_module() and xmp_free_context() to release memory and end replay.
To use libxmp with SDL, just provide a callback function that renders module data. The module will play when SDL_PauseAudio(0) is called:
#include <SDL/SDL.h> #include <xmp.h> static void fill_audio(void *udata, unsigned char *stream, int len) {
xmp_play_buffer(udata, stream, len, 0); } int sound_init(xmp_context ctx, int sampling_rate, int channels) {
SDL_AudioSpec a;
a.freq = sampling_rate;
a.format = (AUDIO_S16);
a.channels = channels;
a.samples = 2048;
a.callback = fill_audio;
a.userdata = ctx;
if (SDL_OpenAudio(&a, NULL) < 0) {
fprintf(stderr, "%s\n", SDL_GetError());
return -1;
} } int main(int argc, char **argv) {
xmp_context ctx;
if ((ctx = xmp_create_context()) == NULL)
return 1;
sound_init(ctx, 44100, 2);
xmp_load_module(ctx, argv[1]);
xmp_start_player(ctx, 44100, 0);
SDL_PauseAudio(0);
sleep(10); /* Do something important here */
SDL_PauseAudio(1);
xmp_end_player(ctx);
xmp_release_module(ctx);
xmp_free_context(ctx);
SDL_CloseAudio();
return 0; }
SDL callbacks run in a separate thread, so don't forget to protect sections that manipulate module data with SDL_LockAudio() and SDL_UnlockAudio().
A string containing the library version, such as "4.0.0".
The library version encoded in a integer value. Bits 23-16 contain the major version number, bits 15-8 contain the minor version number, and bits 7-0 contain the release number.
[Added in libxmp 4.5] Use to retrieve errno if you received -XMP_ERROR_SYSTEM from an xmp function call. Useful if either libxmp or its client is statically linked to libc.
Returns: System errno.
Query the list of supported module formats.
a NULL-terminated read-only array of strings containing the names of all supported module formats.
Create a new player context and return an opaque handle to be used in subsequent accesses to this context.
the player context handle.
Destroy a player context previously created using xmp_create_context().
Test if a file is a valid module. Testing a file does not affect the current player context or any currently loaded module.
struct xmp_test_info {
char name[XMP_NAME_SIZE]; /* Module title */
char type[XMP_NAME_SIZE]; /* Module format */ };
0 if the file is a valid module, or a negative error code in case of error. Error codes can be -XMP_ERROR_FORMAT in case of an unrecognized file format, -XMP_ERROR_DEPACK if the file is compressed and uncompression failed, or -XMP_ERROR_SYSTEM in case of system error (the system error code is set in errno).
[Added in libxmp 4.5] Test if a memory buffer is a valid module. Testing memory does not affect the current player context or any currently loaded module.
struct xmp_test_info {
char name[XMP_NAME_SIZE]; /* Module title */
char type[XMP_NAME_SIZE]; /* Module format */ };
0 if the memory buffer is a valid module, or a negative error code in case of error. Error codes can be -XMP_ERROR_FORMAT in case of an unrecognized file format or -XMP_ERROR_SYSTEM in case of system error (the system error code is set in errno).
[Added in libxmp 4.5] Test if a module from a stream is a valid module. Testing streams does not affect the current player context or any currently loaded module.
struct xmp_test_info {
char name[XMP_NAME_SIZE]; /* Module title */
char type[XMP_NAME_SIZE]; /* Module format */ };
0 if the stream is a valid module, or a negative error code in case of error. Error codes can be -XMP_ERROR_FORMAT in case of an unrecognized file format, -XMP_ERROR_DEPACK if the stream is compressed and uncompression failed, or -XMP_ERROR_SYSTEM in case of system error (the system error code is set in errno).
[Added in libxmp 4.5] Test if a module from a custom stream is a valid module. Testing custom streams does not affect the current player context or any currently loaded module.
struct xmp_callbacks {
unsigned long (*read_func)(void *dest, unsigned long len,
unsigned long nmemb, void *priv);
int (*seek_func)(void *priv, long offset, int whence);
long (*tell_func)(void *priv);
int (*close_func)(void *priv); };
struct xmp_test_info is defined as:
struct xmp_test_info {
char name[XMP_NAME_SIZE]; /* Module title */
char type[XMP_NAME_SIZE]; /* Module format */ };
0 if the custom stream is a valid module, or a negative error code in case of error. Error codes can be -XMP_ERROR_FORMAT in case of an unrecognized file format or -XMP_ERROR_SYSTEM in case of system error (the system error code is set in errno).
Load a module into the specified player context. (Certain player flags, such as XMP_PLAYER_SMPCTL and XMP_PLAYER_DEFPAN, must be set before loading the module, see xmp_set_player() for more information.)
0 if successful, or a negative error code in case of error. Error codes can be -XMP_ERROR_FORMAT in case of an unrecognized file format, -XMP_ERROR_DEPACK if the file is compressed and uncompression failed, -XMP_ERROR_LOAD if the file format was recognized but the file loading failed, or -XMP_ERROR_SYSTEM in case of system error (the system error code is set in errno).
[Added in libxmp 4.2] Load a module from memory into the specified player context.
0 if successful, or a negative error code in case of error. Error codes can be -XMP_ERROR_FORMAT in case of an unrecognized file format, -XMP_ERROR_LOAD if the file format was recognized but the file loading failed, or -XMP_ERROR_SYSTEM in case of system error (the system error code is set in errno).
[Added in libxmp 4.3] Load a module from a stream into the specified player context.
0 if successful, or a negative error code in case of error. Error codes can be -XMP_ERROR_FORMAT in case of an unrecognized file format, -XMP_ERROR_LOAD if the file format was recognized but the file loading failed, or -XMP_ERROR_SYSTEM in case of system error (the system error code is set in errno).
[Added in libxmp 4.5] Load a module from a custom stream into the specified player context.
struct xmp_callbacks {
unsigned long (*read_func)(void *dest, unsigned long len,
unsigned long nmemb, void *priv);
int (*seek_func)(void *priv, long offset, int whence);
long (*tell_func)(void *priv);
int (*close_func)(void *priv); };
0 if successful, or a negative error code in case of error. Error codes can be -XMP_ERROR_FORMAT in case of an unrecognized file format, -XMP_ERROR_LOAD if the file format was recognized but the file loading failed, or -XMP_ERROR_SYSTEM in case of system error (the system error code is set in errno).
Release memory allocated by a module from the specified player context.
Scan the loaded module for sequences and timing. Scanning is automatically performed by xmp_load_module() and this function should be called only if xmp_set_player() is used to change player timing (with parameter XMP_PLAYER_VBLANK) in libxmp 4.0.2 or older.
Retrieve current module data.
struct xmp_module_info {
unsigned char md5[16]; /* MD5 message digest */
int vol_base; /* Volume scale */
struct xmp_module *mod; /* Pointer to module data */
char *comment; /* Comment text, if any */
int num_sequences; /* Number of valid sequences */
struct xmp_sequence *seq_data; /* Pointer to sequence data */ };
Detailed module data is exposed in the mod field:
struct xmp_module {
char name[XMP_NAME_SIZE]; /* Module title */
char type[XMP_NAME_SIZE]; /* Module format */
int pat; /* Number of patterns */
int trk; /* Number of tracks */
int chn; /* Tracks per pattern */
int ins; /* Number of instruments */
int smp; /* Number of samples */
int spd; /* Initial speed */
int bpm; /* Initial BPM */
int len; /* Module length in patterns */
int rst; /* Restart position */
int gvl; /* Global volume */
struct xmp_pattern **xxp; /* Patterns */
struct xmp_track **xxt; /* Tracks */
struct xmp_instrument *xxi; /* Instruments */
struct xmp_sample *xxs; /* Samples */
struct xmp_channel xxc[64]; /* Channel info */
unsigned char xxo[XMP_MAX_MOD_LENGTH]; /* Orders */ };
See the header file for more information about pattern and instrument data.
Start playing the currently loaded module.
XMP_FORMAT_8BIT /* Mix to 8-bit instead of 16 */ XMP_FORMAT_UNSIGNED /* Mix to unsigned samples */ XMP_FORMAT_MONO /* Mix to mono instead of stereo */
0 if successful, or a negative error code in case of error. Error codes can be -XMP_ERROR_INTERNAL in case of a internal player error, -XMP_ERROR_INVALID if the sampling rate is invalid, or -XMP_ERROR_SYSTEM in case of system error (the system error code is set in errno).
Play one frame of the module. Modules usually play at 50 frames per second. Use xmp_get_frame_info() to retrieve the buffer containing audio data.
0 if successful, -XMP_END if the module ended or was stopped, or -XMP_ERROR_STATE if the player is not in playing state.
[Added in libxmp 4.1] Fill the buffer with PCM data up to the specified size. This is a convenience function that calls xmp_play_frame() internally to fill the user-supplied buffer. Don't call both xmp_play_frame() and xmp_play_buffer() in the same replay loop. If you don't need equally sized data chunks, xmp_play_frame() may result in better performance. Also note that silence is added at the end of a buffer if the module ends and no loop is to be performed.
0 if successful, -XMP_END if module was stopped or the loop counter was reached, or -XMP_ERROR_STATE if the player is not in playing state.
Retrieve the current frame data.
struct xmp_frame_info { /* Current frame information */
int pos; /* Current position */
int pattern; /* Current pattern */
int row; /* Current row in pattern */
int num_rows; /* Number of rows in current pattern */
int frame; /* Current frame */
int speed; /* Current replay speed */
int bpm; /* Current bpm */
int time; /* Current module time in ms */
int total_time; /* Estimated replay time in ms*/
int frame_time; /* Frame replay time in us */
void *buffer; /* Pointer to sound buffer */
int buffer_size; /* Used buffer size */
int total_size; /* Total buffer size */
int volume; /* Current master volume */
int loop_count; /* Loop counter */
int virt_channels; /* Number of virtual channels */
int virt_used; /* Used virtual channels */
int sequence; /* Current sequence */
struct xmp_channel_info { /* Current channel information */
unsigned int period; /* Sample period */
unsigned int position; /* Sample position */
short pitchbend; /* Linear bend from base note*/
unsigned char note; /* Current base note number */
unsigned char instrument; /* Current instrument number */
unsigned char sample; /* Current sample number */
unsigned char volume; /* Current volume */
unsigned char pan; /* Current stereo pan */
unsigned char reserved; /* Reserved */
struct xmp_event event; /* Current track event */
} channel_info[XMP_MAX_CHANNELS]; };
This function should be used to retrieve sound buffer data after xmp_play_frame() is called. Fields buffer and buffer_size contain the pointer to the sound buffer PCM data and its size. The buffer size will be no larger than XMP_MAX_FRAMESIZE.
Skip replay to the start of the next position.
The new position index, or -XMP_ERROR_STATE if the player is not in playing state.
Skip replay to the start of the previous position.
The new position index, or -XMP_ERROR_STATE if the player is not in playing state.
Skip replay to the start of the given position.
The new position index, -XMP_ERROR_INVALID of the new position is invalid or -XMP_ERROR_STATE if the player is not in playing state.
[Added in libxmp 4.5] Skip replay to the given row.
The new row, -XMP_ERROR_INVALID if the new row is invalid or -XMP_ERROR_STATE if the player is not in playing state.
[Added in libxmp 4.5] Modify the replay tempo multiplier.
0 on success, or -1 if value is invalid.
Skip replay to the specified time.
The new position index, or -XMP_ERROR_STATE if the player is not in playing state.
Mute or unmute the specified channel.
Set or retrieve the volume of the specified channel.
Dynamically insert a new event into a playing module.
struct xmp_event {
unsigned char note; /* Note number (0 means no note) */
unsigned char ins; /* Patch number */
unsigned char vol; /* Volume (0 to basevol) */
unsigned char fxt; /* Effect type */
unsigned char fxp; /* Effect parameter */
unsigned char f2t; /* Secondary effect type */
unsigned char f2p; /* Secondary effect parameter */
unsigned char _flag; /* Internal (reserved) flags */ };
Set the path to retrieve external instruments or samples. Used by some formats (such as MED2) to read sample files from a different directory in the filesystem.
0 if the instrument path was correctly set, or -XMP_ERROR_SYSTEM in case of error (the system error code is set in errno).
Retrieve current value of the specified player parameter.
XMP_PLAYER_AMP /* Amplification factor */ XMP_PLAYER_MIX /* Stereo mixing */ XMP_PLAYER_INTERP /* Interpolation type */ XMP_PLAYER_DSP /* DSP effect flags */ XMP_PLAYER_FLAGS /* Player flags */ XMP_PLAYER_CFLAGS /* Player flags for current module*/ XMP_PLAYER_SMPCTL /* Control sample loading */ XMP_PLAYER_VOLUME /* Player master volume */ XMP_PLAYER_STATE /* Current player state (read only) */ XMP_PLAYER_SMIX_VOLUME /* SMIX Volume */ XMP_PLAYER_DEFPAN /* Default pan separation */ XMP_PLAYER_MODE /* Player personality */ XMP_PLAYER_MIXER_TYPE /* Current mixer (read only) */ XMP_PLAYER_VOICES /* Maximum number of mixer voices */
Valid states are:
XMP_STATE_UNLOADED /* Context created */ XMP_STATE_LOADED /* Module loaded */ XMP_STATE_PLAYING /* Module playing */
Valid mixer types are:
XMP_MIXER_STANDARD /* Standard mixer */ XMP_MIXER_A500 /* Amiga 500 */ XMP_MIXER_A500F /* Amiga 500 with led filter */
See xmp_set_player for the rest of valid values for each parameter.
The parameter value, or -XMP_ERROR_STATE if the parameter is not XMP_PLAYER_STATE and the player is not in playing state.
Set player parameter with the specified value.
XMP_PLAYER_AMP /* Amplification factor */ XMP_PLAYER_MIX /* Stereo mixing */ XMP_PLAYER_INTERP /* Interpolation type */ XMP_PLAYER_DSP /* DSP effect flags */ XMP_PLAYER_FLAGS /* Player flags */ XMP_PLAYER_CFLAGS /* Player flags for current module*/ XMP_PLAYER_SMPCTL /* Control sample loading */ XMP_PLAYER_VOLUME /* Player master volume */ XMP_PLAYER_SMIX_VOLUME /* SMIX Volume */ XMP_PLAYER_DEFPAN /* Default pan separation */ XMP_PLAYER_MODE /* Player personality */ XMP_PLAYER_VOICES /* Maximum number of mixer voices */
Valid values:
XMP_INTERP_NEAREST /* Nearest neighbor */ XMP_INTERP_LINEAR /* Linear (default) */ XMP_INTERP_SPLINE /* Cubic spline */
XMP_DSP_LOWPASS /* Lowpass filter effect */ XMP_DSP_ALL /* All effects */
XMP_FLAGS_VBLANK /* Use vblank timing */ XMP_FLAGS_FX9BUG /* Emulate Protracker 2.x FX9 bug */ XMP_FLAGS_FIXLOOP /* Make sample loop value / 2 */ XMP_FLAGS_A500 /* Use Paula mixer in Amiga modules */
XMP_SMPCTL_SKIP /* Don't load samples */
XMP_MODE_AUTO /* Autodetect mode (default) */ XMP_MODE_MOD /* Play as a generic MOD player */ XMP_MODE_NOISETRACKER /* Play using Noisetracker quirks */ XMP_MODE_PROTRACKER /* Play using Protracker 1/2 quirks */ XMP_MODE_S3M /* Play as a generic S3M player */ XMP_MODE_ST3 /* Play using ST3 bug emulation */ XMP_MODE_ST3GUS /* Play using ST3+GUS quirks */ XMP_MODE_XM /* Play as a generic XM player */ XMP_MODE_FT2 /* Play using FT2 bug emulation */ XMP_MODE_IT /* Play using IT quirks */ XMP_MODE_ITSMP /* Play using IT sample mode quirks */
By default, formats similar to S3M such as PTM or IMF will use S3M replayer (without Scream Tracker 3 quirks/bug emulation), and formats similar to XM such as RTM and MDL will use the XM replayer (without FT2 quirks/bug emulation).
Multichannel MOD files will use the XM replayer, and Scream Tracker 3 MOD files will use S3M replayer with ST3 quirks. S3M files will use the most appropriate replayer according to the tracker used to create the file, and enable Scream Tracker 3 quirks and bugs only if created using ST3. XM files will be played with FT2 bugs and quirks only if created using Fast Tracker II.
Modules created with OpenMPT will be played with all bugs and quirks of the original trackers.
0 if parameter was correctly set, -XMP_ERROR_INVALID if parameter or values are out of the valid ranges, or -XMP_ERROR_STATE if the player is not in playing state.
Libxmp 4.2 includes a mini-API that can be used to add sound effects to games and similar applications, provided that you have a low latency sound system. It allows module instruments or external sample files in WAV format to be played in response to arbitrary events.
This example using SDL loads a module and a sound sample, plays the module as background music, and plays the sample when a key is pressed:
#include <SDL/SDL.h> #include <xmp.h> static void fill_audio(void *udata, unsigned char *stream, int len) {
xmp_play_buffer(udata, stream, len, 0); } int sound_init(xmp_context ctx, int sampling_rate, int channels) {
SDL_AudioSpec a;
a.freq = sampling_rate;
a.format = (AUDIO_S16);
a.channels = channels;
a.samples = 2048;
a.callback = fill_audio;
a.userdata = ctx;
if (SDL_OpenAudio(&a, NULL) < 0) {
fprintf(stderr, "%s\n", SDL_GetError());
return -1;
} } int video_init() {
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
fprintf(stderr, "%s\n", SDL_GetError());
return -1;
}
if (SDL_SetVideoMode(640, 480, 8, 0) == NULL) {
fprintf(stderr, "%s\n", SDL_GetError());
return -1;
}
atexit(SDL_Quit); } int main(int argc, char **argv) {
SDL_Event event;
xmp_context ctx;
if ((ctx = xmp_create_context()) == NULL)
return 1;
video_init();
sound_init(ctx, 44100, 2);
xmp_start_smix(ctx, 1, 1);
xmp_smix_load_sample(ctx, 0, "blip.wav");
xmp_load_module(ctx, "music.mod");
xmp_start_player(ctx, 44100, 0);
xmp_set_player(ctx, XMP_PLAYER_VOLUME, 40);
SDL_PauseAudio(0);
while (1) {
if (SDL_WaitEvent(&event)) {
if (event.type == SDL_KEYDOWN) {
if (event.key.keysym.sym == SDLK_ESCAPE)
break;
xmp_smix_play_sample(ctx, 0, 60, 64, 0);
}
}
}
SDL_PauseAudio(1);
xmp_end_player(ctx);
xmp_release_module(ctx);
xmp_end_smix(ctx);
xmp_free_context(ctx);
SDL_CloseAudio();
return 0; }
Initialize the external sample mixer subsystem with the given number of reserved channels and samples.
0 if the external sample mixer system was correctly initialized, -XMP_ERROR_INVALID in case of invalid parameters, -XMP_ERROR_STATE if the player is already in playing state, or -XMP_ERROR_SYSTEM in case of system error (the system error code is set in errno).
Play a note using an instrument from the currently loaded module in one of the reserved sound mixer channels.
0 if the instrument was correctly played, -XMP_ERROR_INVALID in case of invalid parameters, or -XMP_ERROR_STATE if the player is not in playing state.
Play an external sample file in one of the reserved sound channels. The sample must have been previously loaded using xmp_smix_load_sample().
0 if the sample was correctly played, -XMP_ERROR_INVALID in case of invalid parameters, or -XMP_ERROR_STATE if the player is not in playing state.
Set the reserved channel pan value.
0 if the pan value was set, or -XMP_ERROR_INVALID if parameters are invalid.
Load a sound sample from a file. Samples should be in mono WAV (RIFF) format.
0 if the sample was correctly loaded, -XMP_ERROR_INVALID if the sample slot number is invalid (not reserved using xmp_start_smix()), -XMP_ERROR_FORMAT if the file format is unsupported, or -XMP_ERROR_SYSTEM in case of system error (the system error code is set in errno).
Release memory allocated by an external sample in the specified player context.
0 if memory was correctly released, or -XMP_ERROR_INVALID if the sample slot number is invalid.
Deinitialize and resease memory used by the external sample mixer subsystem.
Claudio Matsuoka and Hipolito Carraro Jr.
Nov 2020 | 4.5 |