pingus - A puzzle game where you have to save penguins
pingus
[OPTION]... [FILE]
Pingus is a side-scrolling puzzle game where the player has to
guide a group of penguins from the entrance of a level to the exit, in
between the path is blocked by numerous obstacles and dangers that the
player has to overcome by assigning actions to the penguins.
- -w, --window
- Start in Window Mode
- -f, --fullscreen
- Start in Fullscreen
- -r, --renderer=RENDERER
- Use the given renderer, defaults to sdl. Available renderers are:
- sdl
- A simple software renderer based on SDL, this is the default and the
safest options.
- opengl
- The OpenGL renderer will use hardware acceleration to render the graphics,
it is much faster then the SDL renderer and recommended when the hardware
supports OpenGL.
- delta
- The delta renderer uses SDL for rendering and doesn't use hardware
acceleration, it will however try to increase rendering performance by
only re rendering screen elements that have changed. Using the delta
renderer will disable some effects such as scrolling background to allow
maximum benefits.
- -g,
--geometry=WIDTHxHEIGHT
- Set the window resolution for pingus (default: 800x600). Note that
--geometry only applies to the window resolution, for the
fullscreen resolution use --fullscreen-resolution
- -R,
--fullscreen-resolution=WIDTHxHEIGHT
- Set the resolution used in fullscreen mode (default: 800x600)
- --software-cursor
- Enable software cursor
- --no-auto-scrolling
- Disable automatic scrolling. Automatic scrolling will cause the screen to
scroll whenever the mouse reaches the border of the screen. Automatic
scrolling will only be active in fullscreen mode or when mouse-grab is
enabled.
- --drag-drop-scrolling
- Enable drag'n drop scrolling. By default Pingus will use a rubber-band
scrolling where the scroll speed depends on how far away the cursor is
from the position when the mouse button has been clicked. In drag&drop
mode scrolling will behave more like in traditional GUI applications such
as Gimp, where clicking the scroll button will 'pick up' the playfield and
allow to move it around till it is released again.
- -d, --datadir=DIR
- Load game datafiles from DIR
- -u, --userdir=DIR
- Load config files and store savegames in DIR
- -a, --addon=DIR
- Load game modifications from DIR. Files in DIR will be used instead of the
files in found in the main datadir of Pingus, thus allowing to
modifications, such as sprites replacements, additional levels, etc. to
the game, without changing the main data files.
- --no-cfg-file
- Don't read ~/.pingus/config
- -c, --config=FILE
- Read config from FILE
- --controller=FILE
- Uses the controller given in FILE
KEYBOARD SHORTCUTS
All gameplay related keyboard shortcuts are configurable via a
controller config file, see --controller and
controller/default.scm.
- W, A, S, D
- Scroll in the level
- Space
- Hold to ast-forward
- P, R
- Pause the game.
- S, F
- Advance the game by a single frame.
- Backspace
- Activate armageddon.
- Escape
- Leave the current screen/level.
- F10
- Show/hide the FPS counter.
- AltReturn,
F11
- Switch to fullscreen/window mode.
- Ctrlg
- Toggle mouse grab, when active, the mouse can not leave the window.
- Ctrlo, F5
- Show the option menu.
- F12
- Make a screenshot. Screenshots are stored in
~/.pingus/screenshots/.
- Ctrlm
- Toggle the developer mode, see --developer-mode
- c (only in developer-mode)
- Show the collision map overlayed over the regular groundmap.
- k (only in developer-mode)
- Clear the screen for delta mode debugging.
- Basher
- The Basher will to a horizontal dig, leaving behind it a tunnel. It is not
able to dig through metal.
- Blocker
- The Blocker will stop and stay in position, directing other penguins to
turn around when they reach him.
- Bomber
- The Bomber will blow up on the spot and take a bit of surrounding ground
with it.
- Bridger
- The Bridger will build a small bridge, useful for crossing small
chasm.
- Climber
- The Climber actions allows a Pingu to travel upwards a vertical wall.
Unlike other actions the climber action is a permanent addition to the
Pingus ability.
- Digger
- The Digger will dig a hole into the ground. It can't dig through
metal.
- Floater
- The Floater action will give a penguin a small propeller that lets him
gently glide down from great heights that would otherwise be deadly.
- Jumper
- The Jumper will let the Pingu do a big leap forward, allowing him to cross
chasm and small vertical obstacles.
- Miner
- The Miner will dig a diagonal hole into the ground.
- Slider
- The Slider will make a tiny leap forward, gliding on its belly for a short
while, allowing the Pingu to make it through narrow tunnels.
Pingus comes with a build in level editor. The level editor can
currently be used to edit level files (*.pingus) as well as prefabricated
objects (*.prefabs). Worldmaps (*.worldmap) can currently not be edited with
the editor.
All Pingus data files, except the sound and images, are raw text
files and can be edited in a text editor if the editor isn't sufficient.
If you want to submit a level to be included in the next release
follow the following naming convention:
{theme}{number}-{nickname}.pingus
Do not use space or uppercase in the levelname and keep the
levelname simple (i.e. snow1-grumbel.pingus not
pingus-go-on-a-long-journey-in-snowland-grumbel.pingus). The filename
should not reflect the actual level title, it simply should be unique and
not conflict with other peoples levels. If you plan on building a whole
levelset, name the levels after the levelset.
To submit a level send it to <pingus-devel@nongnu.org>.
A prefab, short for prefabricated object, is a group of objects
that have been combined into a new single object. A classic case of a prefab
would for example be a snowman, it is build out of multiple smaller snowball
objects and then saved as prefab to allow easy reuse in multiple levels.
Unlike simple object groups, prefab are saved as reference in the level,
thus if the prefab is updated, all levels will see the change. Like object
groups prefabs can be ungrouped to break them back down to individual
objects if individual editing is needed, they are seizing to be prefabs at
that point and changes to the .prefab file will no longer be reflected in
the level.
Prefabs behave pretty much like regular levels, to create a prefab
simply start a new level and insert the objects as usual, unlike regular
levels the level size is ignored and thus you have to place your object
around the center of the levels, marked by a cross, to have the prefab
function properly. To save a prefab as prefab instead of level you have to
append .prefab suffix to the filename.
Thumbnail generation for prefabs is currently done offline with
the script ./tools/generate-prefab-images.sh available from the
Pingus source tree.
The Pingus level editor is best used with a combination of mouse
and keyboard, all essential functions have keyboard shortcuts.
Unlike more traditional GUIs, the Pingus editor lacks scrollbars,
so to move around the level or the object list on the right simply use the
middle or right mouse button and drag&drop the list around.
Objects from the object list can be inserted into the level by
drag&dropping them over to the level.
KEYBOARD SHORTCUTS
- Delete,
Backspace
- Delete all currently selected objects
- A
- Select or unselect all objects
- D
- Duplicate the currently selected objects
- I, K, J,
L
- Move the current selection by one pixel, if Shift is held, move it
by 32 pixel.
- PageUp,
PageDown
- Raise or lower an object
- ShiftPageUp,
ShiftPageDown
- Raise or lower an object to the top or bottom
- R, ShiftR
- Rotate an objects 90 degrees, if Shift is held rotate it the other
way around
- F, ShiftV
- Flip an object horizontally
- V, ShiftF
- Flip an object vertically
- B, ShiftB
- Toggle the background color to make it easier to see small pixel errors.
If shift is hold the color will be toggled in the opposite direction.
- +, =, -
- Increase/decrease the repeat value of selected objects, this will only
have an effect on objects having an repeat value (switchdoors, liquids,
...).
Copyright (C) 1998-2011 Ingo Ruhnke <grumbel@gmail.com> See
the file AUTHORS for a complete list of contributors. Pingus comes with
ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to
redistribute it under certain conditions; see the file COPYING for
details.