EASYGUI(1) | easygui | EASYGUI(1) |
easygui - easygui Documentation
EasyGUI is a module for very simple, very easy GUI programming in Python. EasyGUI is different from other GUI generators in that EasyGUI is NOT event-driven. Instead, all GUI interactions are invoked by simple function calls.
EasyGui provides an easy-to-use interface for simple GUI interaction with a user. It does not require the programmer to know anything about tkinter, frames, widgets, callbacks or lambda.
EasyGUI runs on Python 2 and 3, and does not have any dependencies.
>>> import easygui >>> easygui.ynbox('Shall I continue?', 'Title', ('Yes', 'No')) True >>> easygui.msgbox('This is a basic message box.', 'Title Goes Here') 'OK' >>> easygui.buttonbox('Click on your favorite flavor.', 'Favorite Flavor', ('Chocolate', 'Vanilla', 'Strawberry')) 'Chocolate'
The best method to get easygui on your system is to type:
pip install --upgrade easygui
, which will install the latest easygui. You may also download the file yourself by looking for the latest release in sourceforge:
sourceforge download
The easygui project is developed on Github: https://github.com/robertlugg/easygui
Releases are typically put in both sourceforge and pypi: http://sourceforge.net/projects/easygui
You can use either place to download the latest version, submit bugs, and make requests for improvements.
We welcome any and all feedback!
If you want to delve into the inner workings of easygui, wish to preview the next release, or if you want to contribute to develop easygui, feel free to explore our GitHub site
You very welcome to fork and please let us know when you come up with cool stuff others might use!
The following people (as well as many others) have contributed to easygui. Thank you for your work!
Horst JENS - Design, Documentation, Testing
Juan Jose Corrales - Development (Active)
Robert Lugg - Development (Active)
Stephen Ferg - (retired) Created and developed easygui through 0.96
Andreas Noteng - Debian Package Manager
A class to support persistent storage.
You can use EgStore to support the storage and retrieval of user settings for an EasyGui application.
First: define a class named Settings as a subclass of EgStore
class Settings(EgStore):
def __init__(self, filename): # filename is required
# specify default values for variables that this application wants to remember
self.user_id = ''
self.target_server = ''
settings.restore()
Second: create a persistent Settings object*
settings = Settings('app_settings.txt') settings.user_id = 'obama_barak' settings.targetServer = 'whitehouse1' settings.store() # run code that gets a new value for user_id, and persist the settings settings.user_id = 'biden_joe' settings.store()
Example C: recover the Settings instance, change an attribute, and store it again.
settings = Settings('app_settings.txt') settings.restore() print settings settings.user_id = 'vanrossum_g' settings.store()
The returned value is calculated this way:
if the first choice is chosen, or if the dialog is cancelled:
returns True else:
returns False
The returned value is calculated this way:
if the first choice ("Continue") is chosen,
or if the dialog is cancelled:
return True else:
return False
If invoked without a msg argument, displays a generic request for a confirmation that the user wishes to continue. So it can be used this way:
if ccbox():
pass # continue else:
sys.exit(0) # exit the program
The text parameter should be a string, or a list or tuple of lines to be displayed in the textbox.
Returns the name of a directory, or None if user chose to cancel.
If the "default" argument specifies a directory name, and that directory exists, then the dialog box will start with that directory.
You may optionally specify some default text, which will appear in the enterbox when it is displayed.
Example:
reply = enterbox(....) if reply:
... else:
...
The caller may optionally pass in a title for the window, or a msg to accompany the error information.
Note that you do not need to (and cannot) pass an exception object as an argument. The latest exception will automatically be used.
About the "default" argument
The "default" argument specifies a filepath that (normally) contains one or more wildcards. fileopenbox will display only files that match the default filepath. If omitted, defaults to "*" (all files in the current directory).
WINDOWS EXAMPLE:
...default="c:/myjunk/*.py"
will open in directory c:myjunkand show all Python files.
WINDOWS EXAMPLE:
...default="c:/myjunk/test*.py"
will open in directory c:myjunkand show all Python files whose names begin with "test".
Note that on Windows, fileopenbox automatically changes the path separator to the Windows path separator (backslash).
About the "filetypes" argument
If specified, it should contain a list of items, where each item is either:
EXAMPLE:
filetypes = ["*.css", ["*.htm", "*.html", "HTML files"] ]
NOTE:
If the filetypes list does not contain a filemask that includes the extension of the "default" argument, it will be added. For example, if default="*abc.py" and no filetypes argument was specified, then "*.py" will automatically be added to the filetypes argument.
The "default" argument should contain a filename (i.e. the current name of the file to be saved). It may also be empty, or contain a filemask that includes wildcards.
The "filetypes" argument works like the "filetypes" argument to fileopenbox.
In addition to arguments for msg and title, this function accepts integer arguments for "default", "lowerbound", and "upperbound".
The default, lowerbound, or upperbound may be None.
When the user enters some text, the text is checked to verify that it can be converted to an integer between the lowerbound and upperbound.
If it can be, the integer (not the text) is returned.
If it cannot, then an error msg is displayed, and the integerbox is redisplayed.
If the user cancels the operation, None is returned.
If there are fewer values than names, the list of values is padded with empty strings until the number of values is the same as the number of names.
If there are more values than names, the list of values is truncated so that there are as many values as names.
Returns a list of the values of the fields, or None if the user cancels the operation.
Here is some example code, that shows how values returned from multenterbox can be checked for validity before they are accepted:
msg = "Enter your personal information" title = "Credit Card Application" fieldNames = ["Name","Street Address","City","State","ZipCode"] fieldValues = [] # we start with blanks for the values fieldValues = multenterbox(msg,title, fieldNames) # make sure that none of the fields was left blank while 1:
if fieldValues is None: break
errmsg = ""
for i in range(len(fieldNames)):
if fieldValues[i].strip() == "":
errmsg += ('"%s" is a required field.\n\n' % fieldNames[i])
if errmsg == "":
break # no problems found
fieldValues = multenterbox(errmsg, title, fieldNames, fieldValues) print("Reply was: %s" % str(fieldValues))
Example
Here is some example code, that shows how values returned from multpasswordbox can be checked for validity before they are accepted:
msg = "Enter logon information" title = "Demo of multpasswordbox" fieldNames = ["Server ID", "User ID", "Password"] fieldValues = [] # we start with blanks for the values fieldValues = multpasswordbox(msg,title, fieldNames) # make sure that none of the fields was left blank while 1:
if fieldValues is None: break
errmsg = ""
for i in range(len(fieldNames)):
if fieldValues[i].strip() == "":
errmsg = errmsg + ('"%s" is a required field.\n\n' %
fieldNames[i])
if errmsg == "": break # no problems found
fieldValues = multpasswordbox(errmsg, title,
fieldNames, fieldValues) print("Reply was: %s" % str(fieldValues))
The returned value is calculated this way:
if the first choice ("Yes") is chosen, or if the dialog is cancelled:
return True else:
return False
If invoked without a msg argument, displays a generic request for a confirmation that the user wishes to continue. So it can be used this way:
if ynbox():
pass # continue else:
sys.exit(0) # exit the program
In easygui, all GUI interactions are invoked by simple function calls.
Here is a simple demo program using easygui.
from easygui import * import sys # A nice welcome message ret_val = msgbox("Hello, World!") if ret_val is None: # User closed msgbox
sys.exit(0) msg ="What is your favorite flavor?\nOr Press <cancel> to exit." title = "Ice Cream Survey" choices = ["Vanilla", "Chocolate", "Strawberry", "Rocky Road"] while 1:
choice = choicebox(msg, title, choices)
if choice is None:
sys.exit(0)
msgbox("You chose: {}".format(choice), "Survey Result")
To run EasyGui's demonstration routine, invoke EasyGui from the command line this way:
python easygui.py
or from an IDE (such as IDLE, PythonWin, Wing, etc.) this way:
from easygui import * egdemo()
This will allow you to try out the various EasyGui functions, and will print the results of your choices to the console.
In order to use EasyGui, you must import it. The simplest import statement is:
import easygui
If you use this form, then to access the EasyGui functions, you must prefix them with the name "easygui", this way:
easygui.msgbox(...)
One alternative is to import EasyGui this way:
from easygui import *
This makes it easier to invoke the EasyGui functions; you won't have to prefix the function names with "easygui". You can just code something like this:
msgbox(...)
A third alternative is to use something like the following import statement:
import easygui as g
This allows you to keep the EasyGui namespace separate with a minimal amount of typing. You can access easgui functions like this:
g.msgbox(...)
This third alterative is actually the best way to do it once you get used to python and easygui.
Once your module has imported EasyGui, GUI operations are a simple a matter of invoking EasyGui functions with a few parameters. For example, using EasyGui, the famous "Hello, world!" program looks like this:
from easygui import * msgbox("Hello, world!")
To see a demo of what EasyGui output looks like, invoke easyGui from the command line, this way:
python easygui.py
To see examples of code that invokes the EasyGui functions, look at the demonstration code at the end of easygui.py.
For all of the boxes, the first two arguments are for message and title, in that order. In some cases, this might not be the most user-friendly arrangement (for example, the dialogs for getting directory and filenames ignore the message argument), but I felt that keeping this consistent across all widgets was a consideration that is more important.
Most arguments to EasyGui functions have defaults. Almost all of the boxes display a message and a title. The title defaults to the empty string, and the message usually has a simple default.
This makes it is possible to specify as few arguments as you need in order to get the result that you want. For instance, the title argument to msgbox is optional, so you can call msgbox specifying only a message, this way:
msgbox("Danger, Will Robinson!")
or specifying a message and a title, this way:
msgbox("Danger, Will Robinson!", "Warning!")
On the various types of buttonbox, the default message is "Shall I continue?", so you can (if you wish) invoke them without arguments at all. Here we invoke ccbox (the close/cancel box, which returns a boolean value) without any arguments at all:
if ccbox():
pass # user chose to continue else:
return # user chose to cancel
It is possible to use keyword arguments when calling EasyGui functions.
Suppose for instance that you wanted to use a buttonbox, but (for whatever reason) did not want to specify the title (second) positional argument. You could still specify the choices argument (the third argument) using a keyword, this way:
choices = ["Yes","No","Only on Friday"] reply = choicebox("Do you like to eat fish?", choices=choices)
There are a number of functions built on top of buttonbox() for common needs.
msgbox displays a message and offers an OK button. You can send whatever message you want, along with whatever title you want. You can even over-ride the default text of "OK" on the button if you wish. Here is the signature of the msgbox function:
def msgbox(msg="(Your message goes here)", title="", ok_button="OK"):
....
The clearest way to over-ride the button text is to do it with a keyword argument, like this:
msgbox("Backup complete!", ok_button="Good job!")
Here are a couple of examples:
msgbox("Hello, world!")
msg = "Do you want to continue?" title = "Please Confirm" if ccbox(msg, title): # show a Continue/Cancel dialog
pass # user chose Continue else: # user chose Cancel
sys.exit(0)
ccbox offers a choice of Continue and Cancel, and returns either True (for continue) or False (for cancel).
ynbox offers a choice of Yes and No, and returns either True of False.
To specify your own set of buttons in a buttonbox, use the buttonbox() function.
The buttonbox can be used to display a set of buttons of your choice. When the user clicks on a button, buttonbox() returns the text of the choice. If the user cancels or closes the buttonbox, the default choice (the first choice) is returned.
buttonbox displays a message, a title, and a set of buttons. Returns the text of the button that the user selected.
indexbox displays a message, a title, and a set of buttons. Returns the index of the user's choice. For example, if you invoked index box with three choices (A, B, C), indexbox would return 0 if the user picked A, 1 if he picked B, and 2 if he picked C.
boolbox (boolean box) displays a message, a title, and a set of buttons. Returns returns 1 if the first button is chosen. Otherwise returns 0.
Here is a simple example of a boolbox():
message = "What does she say?" title = "" if boolbox(message, title, ["She loves me", "She loves me not"]):
sendher("Flowers") # This is just a sample function that you might write. else:
pass
Usually, you can use other image formats such as .png.
NOTE:
If an image argument is specified, the image file will be displayed after the message.
Here is some sample code from EasyGui's demonstration routine:
image = "python_and_check_logo.gif" msg = "Do you like this picture?" choices = ["Yes","No","No opinion"] reply = buttonbox(msg, image=image, choices=choices)
If you click on one of the buttons on the bottom, its value will be returned in 'reply'. You may also click on the image. In that case, the image filename is returned. [image]
Buttonboxes are good for offering the user a small selection of short choices. But if there are many choices, or the text of the choices is long, then a better strategy is to present them as a list.
choicebox provides a way for a user to select from a list of choices. The choices are specified in a sequence (a tuple or a list). The choices will be given a case-insensitive sort before they are presented.
The keyboard can be used to select an element of the list.
Pressing "g" on the keyboard, for example, will jump the selection to the first element beginning with "g". Pressing "g" again, will jump the cursor to the next element beginning with "g". At the end of the elements beginning with "g", pressing "g" again will cause the selection to wrap around to the beginning of the list and jump to the first element beginning with "g".
If there is no element beginning with "g", then the last element that occurs before the position where "g" would occur is selected. If there is no element before "g", then the first element in the list is selected:
msg ="What is your favorite flavor?" title = "Ice Cream Survey" choices = ["Vanilla", "Chocolate", "Strawberry", "Rocky Road"] choice = choicebox(msg, title, choices)
Another example of a choicebox: [image]
The multchoicebox() function provides a way for a user to select from a list of choices. The interface looks just like the choicebox, but the user may select zero, one, or multiple choices.
The choices are specified in a sequence (a tuple or a list). The choices will be given a case-insensitive sort before they are presented. [image]
enterbox is a simple way of getting a string from the user
integerbox is a simple way of getting an integer from the user.
multenterbox is a simple way of showing multiple enterboxes on a single screen. [image]
In the multenterbox:
Returns a list of the values of the fields, or None if the user cancels the operation.
Here is some example code, that shows how values returned from multenterbox can be checked for validity before they are accepted:
from __future__ import print_function msg = "Enter your personal information" title = "Credit Card Application" fieldNames = ["Name", "Street Address", "City", "State", "ZipCode"] fieldValues = multenterbox(msg, title, fieldNames) if fieldValues is None:
sys.exit(0) # make sure that none of the fields were left blank while 1:
errmsg = ""
for i, name in enumerate(fieldNames):
if fieldValues[i].strip() == "":
errmsg += "{} is a required field.\n\n".format(name)
if errmsg == "":
break # no problems found
fieldValues = multenterbox(errmsg, title, fieldNames, fieldValues)
if fieldValues is None:
break print("Reply was:{}".format(fieldValues))
NOTE:
A passwordbox box is like an enterbox, but used for entering passwords. The text is masked as it is typed in.
multpasswordbox has the same interface as multenterbox, but when it is displayed, the last of the fields is assumed to be a password, and is masked with asterisks. [image]
EasyGui provides functions for displaying text.
The textbox() function displays text in a proportional font. The text will word-wrap.
The codebox() function displays text in a monospaced font and does not wrap. [image]
Note that you can pass codebox() and textbox() either a string or a list of strings. A list of strings will be converted to text before being displayed. This means that you can use these functions to display the contents of a file this way:
import os filename = os.path.normcase("c:/autoexec.bat") f = open(filename, "r") text = f.readlines() f.close() codebox("Contents of file " + filename, "Show File Contents", text)
A common need is to ask the user for a filename or for a directory. EasyGui provides a few basic functions for allowing a user to navigate through the file system and choose a directory or a file. (These functions are wrappers around widgets and classes in lib-tk.)
Note that in the current version of EasyGui, the startpos argument is not supported.
diropenbox returns the name of a directory
fileopenbox returns the name of a file [image]
filesavebox returns the name of a file
A common need is to ask the user for some setting, and then to "persist it", or store it on disk, so that the next time the user uses your application, you can remember his previous setting.
In order to make the process of storing and restoring user settings, EasyGui provides a class called EgStore. In order to remember some settings, your application must define a class (let's call it Settings, although you can call it anything you want) that inherits from EgStore.
Your application must also create an object of that class (let's call the object settings).
The constructor (the __init__ method) of the Settings class can initialize all of the values that you wish to remember.
Once you have done this, you can remember the settings simply by assigning values to instance variables in the settings object, and use the settings.store() method to persist the settings object to disk.
Here is an example of code using the Settings class:
from easygui import EgStore # ----------------------------------------------------------------------- # define a class named Settings as a subclass of EgStore # ----------------------------------------------------------------------- class Settings(EgStore):
def __init__(self, filename): # filename is required
# -------------------------------------------------
# Specify default/initial values for variables that
# this particular application wants to remember.
# -------------------------------------------------
self.userId = ""
self.targetServer = ""
# -------------------------------------------------
# For subclasses of EgStore, these must be
# the last two statements in __init__
# -------------------------------------------------
self.filename = filename # this is required
self.restore() # Create the settings object. # If the settingsFile exists, this will restore its values # from the settingsFile. # create "settings", a persistent Settings object # Note that the "filename" argument is required. # The directory for the persistent file must already exist. settingsFilename = "settings.txt" settings = Settings(settingsFilename) # Now use the settings object. # Initialize the "user" and "server" variables # In a real application, we'd probably have the user enter them via enterbox user = "obama_barak" server = "whitehouse1" # Save the variables as attributes of the "settings" object settings.userId = user settings.targetServer = server settings.store() # persist the settings print("\nInitial settings") print settings # Run code that gets a new value for userId # then persist the settings with the new value user = "biden_joe" settings.userId = user settings.store() print("\nSettings after modification") print settings # Delete setting variable del settings.userId print("\nSettings after deletion of userId") print settings
Here is an example of code using a dedicated function to create the Settings class:
from easygui import read_or_create_settings # Create the settings object. settings = read_or_create_settings('settings1.txt') # Save the variables as attributes of the "settings" object settings.userId = "obama_barak" settings.targetServer = "whitehouse1" settings.store() # persist the settings print("\nInitial settings") print settings # Run code that gets a new value for userId # then persist the settings with the new value user = "biden_joe" settings.userId = user settings.store() print("\nSettings after modification") print settings # Delete setting variable del settings.userId print("\nSettings after deletion of userId") print settings
Sometimes exceptions are raised... even in EasyGui applications. Depending on how you run your application, the stack trace might be thrown away, or written to stdout while your application crashes.
EasyGui provides a better way of handling exceptions via exceptionbox. Exceptionbox displays the stack trace in a codebox and may allow you to continue processing.
Exceptionbox is easy to use. Here is a code example:
try:
someFunction() # this may raise an exception except:
exceptionbox()
There are several. The two most popular as of 2014-12 are TkInter and PyQt.
TkInter is a library shipped with Python and it is the de-facto standard for Python. You can find more about it at https://wiki.python.org/moin/TkInter
PyQt is a very popular library. More information on it is at https://wiki.python.org/moin/PyQt
A library inspired by easygui is the EasyGUI_qt project at http://easygui-qt.readthedocs.org/en/latest/ "Under the hood" easygui uses Tkinter while EasyGUI_qt uses pyQt
Well, sometimes you should start with those other (excellent) libraries. However, we hope that you find easygui useful. Some of the cases for using easygui are:
Don't worry. With easygui you are learning the basics. We take only a few shortcuts to make things easier. If you decide to move to a library with more functionality, you will already understand some of the GUI basics.
No, there is no way to specify a custom order. The reason is that the data must be sorted in order for the "jump to" feature (namely, to jump down in the list by pressing keyboard keys) to work.
For some tips on how to control the order of items in a choicebox, see this recipe from the Easygui Cookbook.
Possibly you are trying to load files other than .gif. Unfortunately, the 'PIL' library must be installed for this to work.
Here is a simple demo program using easygui. The screens that it produces are shown on the easygui home page.
from easygui import * import sys while 1:
msgbox("Hello, world!")
msg ="What is your favorite flavor?"
title = "Ice Cream Survey"
choices = ["Vanilla", "Chocolate", "Strawberry", "Rocky Road"]
choice = choicebox(msg, title, choices)
# note that we convert choice to string, in case
# the user cancelled the choice, and we got None.
msgbox("You chose: " + str(choice), "Survey Result")
msg = "Do you want to continue?"
title = "Please Confirm"
if ccbox(msg, title): # show a Continue/Cancel dialog
pass # user chose Continue
else:
sys.exit(0) # user chose Cancel
In a choicebox, the choices must be in sort order so that the keyboard "jump to" feature (jump down in the list by pressing keyboard keys) will work. But it often happens that a sort of first-cut listing of choices doesn't sort in a user-friendly order. So what can you do to control the order of the items displayed in a choicebox?
A useful technique is to specify keys for the items in the choicebox. For example, suppose you want a choicebox to display View, Update, Delete, Exit. If you specified your choices this way:
choices = ["View", "Update", "Delete", "Exit"]
you'd get this:
It is definitely in alphabetic order, but not very user-friendly. But if you specified keys for your choices this way:
choices = ["V View", "U Update", "D elete", "X Exit"]
you'd get this (with "X" appearing at the bottom):
Suppose you wanted to force View to the top, so it is the easiest choice to select. You could change its key from "V" to "A":
choices = ["A View", "U Update", "D elete", "X Exit"]
and you'd get this:
Another technique is to prepend a space to the choice. Since space characters always sorts before a non-space character, you can use this trick to force something like "V View" to the top of the list:
choices = [" V View", "U Update", "D Delete", "X Exit"]
produces this:
In the proportional font used by choicebox, the space before the "V" is almost imperceptible.
Personally, I prefer to use alphabetic keys rather than numeric keys for choicebox items. It is easier to navigate the choices using alpha keys on the keyboard than by using the number keys.
And it is possible to use multi-character keys, like this:
Using keys for choices also makes it relatively easy to check for the user's selection:
choices = [" V View", "U Update", "D elete", "X Exit"] choice = choicebox(msg,title,choices) if choice == None:
return reply = choice.split()[0] # reply = the first word of the choice if reply == "X":
return elif reply == "V":
processView() elif reply == "L1":
saveLog(version="old") elif reply == "L2":
saveLog(version="new")
The Registration System demo application is a simple database application to maintain a list of courses, and students who are registered for the courses.
It is not completely implemented -- its purpose is to give you a feel for what is possible with EasyGui and how you might do it, not to be a complete working application.
File: registration zip file
Screenshots: [image] [image]
_
A nice series of tutorials were created to show off Message Box, Button Box, Continue Box and Choice:
Part 1 of many
Austrian game-programming-for-children teacher Horst JENS says:
"I can proudly report that EasyGui is very popular with my students of all ages and one of the best ways to introduce young students to python in a short time."
Horst and his students have made several videos showing their use of EasyGui:
In December 2014, this website was converted to a new format. A snapshot of the older website is still available, but is static as it won't be updated: easygui website up to version 0.96
Stephen developed easygui up through version 0.96. We are forever greatful for his insight and vision. He can be contacted at his website at: http://www.ferg.org/index.html
You might also visit his blog where much of easygui is discussed at: https://easygui.wordpress.com
Thank you Stephen.
Background
easygui was started several years ago by Stephen Ferg and was developed and supported by him through 2013. From there, work was restarted circa 2014. The first goal was to update the then four year old release and address some bugs and minor enhancements. That first release was 0.97
EasyGui version 0.98.0
Copyright (c) -2016, Stephen Raymond Ferg
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
This license is what is generally known as the "modified BSD license", aka "revised BSD", "new BSD", "3-clause BSD". See http://opensource.org/licenses/bsd-license.php This license is GPL-compatible. See http://en.wikipedia.org/wiki/License_compatibility See http://www.gnu.org/licenses/license-list.html#GPLCompatibleLicenses The BSD License is less restrictive than GPL. It allows software released under the license to be incorporated into proprietary products. Works based on the software may be released under a proprietary license or as closed source software. http://en.wikipedia.org/wiki/BSD_licenses#3-clause_license_.28.22Revised_BSD_License.22.2C_.22New_BSD_License.22.2C_or_.22Modified_BSD_License.22.29
easygui dev team
2022, easygui dev team
November 9, 2022 | 0.98.0 |