DOKK / manpages / debian 12 / rtcw-server / wolfded.6.en
WOLFDED(6) Games Manual WOLFDED(6)

wolfded - Return to Castle Wolfenstein dedicated server

wolfded [-h|--help] [-q|--quiet] [+set option value]... [+command] ...

wolfded is the dedicated server for the first-person shooter Return to Castle Wolfenstein.

The wrapper script used for RTCW in Debian accepts these options:

Display a short help summary
Disable all output

Any console command can also be prefixed with + and used as a command-line option (run the server in a terminal to use the console). The +set command is generally the most useful to use on the command line.

Options that can be set with +set (note that this is not a full list!) include:

dedicated 0-2

fs_game <value>

g_allowVote <bool>

g_banIPs <IP address>

g_gametype <bool>

g_gravity <value>

g_inactivity <value>

g_maxGameClients <value>

g_motd <string>

g_needpass <bool>

g_password <string>

net_ip <IP adress>

net_port <value>

net_qport <value>

nextmap <string>

sv_allowDownload <bool>

sv_floodProtect <bool>

sv_fps <value>

sv_hostname <string>

sv_maxclients <value>

sv_maxPing <value> (Measurd in milliseconds)

sv_minPing <value> (Measurd in milliseconds)

sv_pure <bool>

timelimit <value> (Measured in minutes)

The wrapper script used to launch RTCW allows it to be debugged by setting environment variables.

A debugger or other prefix to prepend to the RTCW command line, such as strace; overridden by RTCW_BACKTRACE
Use gdb(1) to get a backtrace if RTCW crashes (the gdb package must be installed for this to work)

wolfsp(6), wolfmp(6), /usr/share/doc/rtcw-server

RTCW multi-player was written by Gray Matter Studios, Nerve Software and id Software. The engine used is iortcw, maintained by the ioquake3 and iortcw communities.

This manual page was written by Bruno "Fuddl" Kleinert <fuddl@debian.org> and Simon McVittie <smcv@debian.org>, for the Debian project (but may be used by others).

2014-12-30