Games::Go::Sgf2Dg::Dg2Ps - convert Games::Go::Sgf2Dg::Diagrams to
PostScript
use Games::Go::Sgf2Dg::Dg2Ps
my $dg2ps = B<Games::Go::Sgf2Dg::Dg2Ps-E<gt>new> (options);
$dg2ps->convertDiagram($diagram);
Games::Go::Sgf2Dg::Dg2Ps converts a
Games::Go::Sgf2Dg::Diagram into PostScript.
- my $dg2ps =
Games::Go::Sgf2Dg::Dg2Ps->new (?options?)
A new Games::Go::Sgf2Dg::Dg2Ps takes the following
options:
- boardSizeX
=> number
- boardSizeY
=> number
- Sets the size of the board.
Default: 19
- doubleDigits
=> true | false
- Numbers on stones are wrapped back to 1 after they reach 100. Numbers
associated with comments and diagram titles are not affected.
Default: false
- coords => true |
false
- Generates a coordinate grid.
Default: false
- topLine =>
number (Default: 1)
- bottomLine
=> number (Default: 19)
- leftLine =>
number (Default: 1)
- rightLine
=> number (Default: 19)
- The edges of the board that should be displayed. Any portion of the board
that extends beyond these numbers is not included in the output.
- diaCoords
=> sub { # convert $x, $y to Diagram coordinates }
- This callback defines a subroutine to convert coordinates from
$x, $y to whatever
coordinates are used in the Games::Go::Sgf2Dg::Diagram object. The default
diaCoords converts 1-based $x,
$y to the same coordinates used in SGF format
files. You only need to define this if you're using a different coordinate
system in the Diagram.
Default:
sub { my ($x, $y) = @_;
$x = chr($x - 1 + ord('a')); # convert 1 to 'a',
etc
$y = chr($y - 1 + ord('a'));
return("$x$y"); }, # concatenate two letters
See also the diaCoords method below.
- print => sub { my
($dg2tex, @tex) = @_; ... }
- A user defined subroutine to replace the default printing method. This
callback is called from the print method (below) with the reference
to the Dg2TeX object and a list of lines that are part of the TeX
diagram source.
Dg2Ps-specific options:
- pageSize =>
'page size'
- May be one of:
- . 'A0' - 'A9'
- . 'B0' - 'B10'
- . 'Executive'
- . 'Folio'
- . 'Half-Letter'
- . 'Letter'
- . 'US-Letter'
- . 'Legal'
- . 'US-Legal'
- . 'Tabloid'
- . 'SuperB'
- . 'Ledger'
- . 'Comm #10 Envelope'
- . 'Envelope-Monarch'
- . 'Envelope-DL'
- . 'Envelope-C5'
- . 'EuroPostcard'
- topMargin
=> points
- bottomMargin
=> points
- leftMargin
=> points
- rightMargin
=> points
- Margins are set in PostScript 'user space units' which are approximately
equivilent to points (1/72 of an inch).
Default for all margins: 72 * .70 (7/10s of an inch)
- text_fontName
=> 'font' Default: 'Times-Roman',
- stone_fontName
=> 'font' Default: 'Courier-Bold'
- Text and stone fonts names may be one of these (case sensitive):
- text_fontSize
=> points
- The point size for the comment text. Diagram titles use this size plus 4,
and the game title uses this size plus 6.
Default: 11
- stone_fontSize
=> points
- The stone_fontSize determines the size of the stones and diagrams. Stone
size is chosen to allow up to three digits on a stone . The default
stone_fontSize allows for three diagrams (with -coords) per 'letter' page
if comments don't take up extra space below diagrams.
If doubleDigits is specified, the stones and board are
slightly smaller (stone 100 may look a bit cramped).
Default: 5
- lineWidth
=> points
- lineHeight
=> points
- The lineWidth and lineHeight determine the size of the
stones and diagrams.
If lineWidth is not explicitly set, it is calculated
from the stone_fontSize to allow up to three digits on a stone .
The default stone_fontSize allows for three diagrams (with
-coords) per 'letter' page if comments don't take up extra space below
diagrams. If doubleDigits is specified, the stones and board are
slightly smaller (stone 100 may look a bit cramped).
If lineHeight is not explicitly set, it will be 1.05 *
lineWidth, creating a slightly rectangular diagram.
Default: undef - determined from stone_fontSize
- ps_debug
=#<gt> number from 0 to 2
- When non-zero, code and subroutines are added to the PostScript output to
help debug the PostScript file. This is very slightly documented in
PostScript::File, but you'll probably need to read through the PostScript
output to make any use of it.
Default: 0
- $dg2ps->configure (option => value, ?...?)
- Change Dg2Ps options from values passed at new time.
- my $coord =
$dg2mp->diaCoords ($x, $y)
- Provides access to the diaCoords option (see above). Returns
coordinates in the converter's coordinate system for board coordinates
($x, $y). For example, to get a specific
intersection structure:
my $int = $diagram->get($dg2mp->diaCoords(3, 4));
- $dg2ps->print ($text ? , ... ?)
- prints raw PostScript code to file as defined at new
time.
- $dg2ps->printComment ($text ? , ... ?)
- Adds $text to the diagram comments.
- $dg2ps->comment ($comment ? , ... ?)
- Inserts the PostScript comment character ('%') in front of each line of
each comment and prints it to file.
Note that this is not the same as the
printComment method.
- my $canvas =
$dg2ps->convertDiagram ($diagram)
- Converts a Games::Go::Sgf2Dg::Diagram into PostScript.
- my $converted_text =
$dg2ps->convertText ($text)
- Converts $text into text for display (handles
PostScript escape sequences).
Returns the converted text.
- $dg2ps->close
- prints final PostScript code to the output file and closes the
file.