TOPPLER(6) | Games Manual | TOPPLER(6) |
toppler - clone of the old "Nebulus" game
toppler [-f] [-h] [-s] [-dNUM ]
This manual page documents briefly the toppler command.
The goal of the game is to reach the target door of each of the 8 towers in
currently 2 missions with this little green animal. This door is usually at
the very top of the tower.
But finding the way by using elevators and walking trough a maze of doors and
platforms is not the only problem you have to solve. There are a bunch of
other creatures living on the tower that will hinder you to reach your
target by pushing you over the edge of the platforms.
The only weapon of defence you have is to throw a little snowball. But most of
the other creatures just don't care about this. So you must avoid them.
A little submarine brings you from one tower to the next. On this way you have
the chance to get some bonus points by catching fish. All you have to do is
to catch a fish in a bubble with your torpedo and then collect the fish.
In the menu you can select the mission you want to play next with
the left and right cursor keys. Press space or return on the start menu item
to start the game.
The animal is controlled by the cursor keys and space (or return). Left
and right make the animal walk. Up and down make the
elevators move if you are on one. (The elevator platforms are a little bit
smaller than the normal platforms.) If you are in front of a door press up
to enter it. Pressing the space key will either throw a snowball if
you are standing still or make the animal jump if you are walking.
In the level designer, press F1 or h for the online help.
The program understands the following command line options.
Toppler was written by Andreas Röver
<roever@users.sf.net>. Later Pasi Kallinen contributed a lot of code.
This manual page was written by Ben Bell <bjb@debian.org> for the Debian
GNU/Linux system (but may be used by others). It was revised by Dylan
Thurston <dpt@math.harvard.edu>, and by Bill Allombert
<ballombe@debian.org>.