XDINO(6) | Games Manual | XDINO(6) |
xdino - Dino X widgets
/usr/games/xdino [-geometry [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]] [-display [{host}]:[{vs}]] [-[no]mono] [-[no]{reverse|rv}] [-{foreground|fg} {color}] [-{background|bg} {color}] [-face{0|1|2|3|4|5} {color}] [-{border|bd} {color}] [-delay msecs] [-[no]sound] [-moveSound {filename}] [-{font|fn} {fontname}] [-view {int}] [-{mode {int} | both}] [-[no]orient] [-[no]practice] [-userName {string}] [-scoreFile {filename}] [-scores] [-version]
The physical puzzle has period 3 turning (i.e. the points turn with 120 degree intervals) is called a Triangle - 4 Cube - Dinosaur with colored dinosaurs on it, (or Triangle - 4 Cube - 6 Colors with solid colors, (a 4 color and a 2 color are also available with point oriented coloring)) manufactured by The International Puzzle & Games (Great Animation International Corporation). The period 2 turning (i.e. the edges turn with 180 degree intervals) was suggested by Derek Bosch <bosch@sgi.com>.
Press "mouse-left" button to move a piece. Release "mouse-left" button on a piece on the same face. The pieces will then turn towards where the mouse button was released.
Click "mouse-center", or press "P" or "p" keys to toggle the practice mode (in practice mode the record should say "practice"). This is good for learning moves and experimenting.
Click "mouse-right", or press "Z" or "z" keys, to randomize the puzzle (this must be done first to set a new record).
Press "R" or "r" keys to read a saved puzzle.
Press "W" or "w" keys to save (write) a puzzle.
Press "U" or "u" keys to undo a move.
Press "E" or "e" keys to redo a move.
Press "C" or "c" keys to clear the puzzle.
"S" or "s" keys to start auto-solver. Only works for Period 3 mode.
Press "O" or "o" keys to toggle the orient mode. One has to orient the faces in orient mode, besides getting all the faces to be the same color. To do this one has to get the lines to be oriented in the same direction. This does add complexity, (ever so slightly, there are only 2 possibilities), so there are 2 sets of records.
Press "2", "3", "B", or "b" keys (not the keypad 2, 3) to change modes to Period 2, Period 3, or Both.
Press "V" or "v" keys to change the view of the cube.
Press ">" or "." keys to speed up the movement of pieces (not implemented).
Press "<" or "," keys to slow down the movement of pieces (not implemented).
Press "@" key to toggle the sound.
Press "Esc" key to hide program.
Press "Q", "q", or "CTRL-C" keys to kill program.
Use the key pad or arrow keys to move without the mouse.
Key pad is defined for the Dino2d as:
7 8 9 Upper Left, Up, Upper Right
^
4< >6 Left, Right
v
1 2 3 Lower Left, Down, Lower Right
Key pad for other than Dino2d, use must use your intuition (is this a cop out or what?). The key pad is defined differently depending on which side of the cube your mouse is pointing at.
Use the alt key and the left mouse button, keypad, or arrow keys to move the center of the cube. The 2 opposite corners do not move.
Use the shift keys and the left mouse button, keypad, or arrow key to access "Period 2" turns from "Both" mode, otherwise it assumes "Period 3" turning. Edges turn in "Period 2" and corners turn in "Period 3". The "Period 2" mode has extra cuts around the faces.
Use the control key and the left mouse button, keypad, or arrow keys to move the whole cube. This is not recorded as a turn.
The title is in the following format (non-motif non-opengl version):
You must randomize the puzzle before a record is set, otherwise an assumption of cheating is made if it is solved after a get or an auto-solve.
Here is the format for the xdino configuration, starting position, and the movement of its pieces.
startingPosition: <2 dimensional array of face and edge position, each face 4 edge pieces, if orient mode then orientation number follows face number: 0 up, 1 right, 2 down, and 3 left>
This is then followed by the moves, starting from 1.
International Puzzles & Games Catalog
X(1), xcubes(6), xtriangles(6), xhexagons(6), xmlink(6), xbarrel(6), xpanex(6), xmball(6), xpyraminx(6), xoct(6), xrubik(6), xskewb(6), xabacus(6)
® Copyright 1995-2010, David A. Bagley
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22 Oct 2010 | V7.6.4 |