glblur(6x) | XScreenSaver manual | glblur(6x) |
glblur - 3D radial blur texture fields
glblur [--display host:display.screen] [--visual visual] [--window] [--root] [--window-id number] [--delay number] [--blursize number] [--no-wander] [--no-spin] [--spin [XYZ]] [--fps]
This program draws a box and a few line segments, and generates a radial blur outward from it. This creates flowing field effects.
This is done by rendering the scene into a small texture, then repeatedly rendering increasingly-enlarged and increasingly-transparent versions of that texture onto the frame buffer. As such, it's quite graphics intensive: don't bother trying to run this if you don't have hardware-accelerated texture support. It will hurt your machine bad.
Copyright © 2002 by Jamie Zawinski. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.
Jamie Zawinski, with inspiration from a tutorial by Dario Corno.
6.06 (11-Dec-2022) | X Version 11 |