glsnake(6x) | XScreenSaver manual | glsnake(6x) |
glsnake - OpenGL enhanced Rubik's Snake cyclewaster.
glsnake [--display host:display.screen] [--window] [--root] [--window-id number] [--visual visual] [--delay microseconds] [--fps] [--wireframe] [--altcolour] [--angvel angular] [--explode distance] [--statictime milliseconds] [--yangvel angle] [--zangvel angle]
glsnake is an imitation of Rubiks´ Snake, using OpenGL.
glsnake accepts the following options:
X(1), xscreensaver(1),
https://spacepants.org/src/glsnake/
The snake will happily intersect itself while morphing (this is not a bug).
The rotation/camera position sucks.
Copyright © 2001, 2002 by Jamie Wilkinson, Andrew Bennetts, and Peter Aylett.
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
Jamie Wilkinson <jaq@spacepants.org>, Andrew Bennetts <andrew@puzzling.org>, and Peter Aylett <peter@ylett.com>. Ported to XScreenSaver by Jamie Wilkinson.
6.06 (11-Dec-2022) | X Version 11 |