| SDL_AudioDevicePaused(3) | SDL3 FUNCTIONS | SDL_AudioDevicePaused(3) |
SDL_AudioDevicePaused - Use this function to query if an audio device is paused.
Defined in SDL3/SDL_audio.h
#include "SDL3/SDL.h"
bool SDL_AudioDevicePaused(SDL_AudioDeviceID devid);
Unlike in SDL2, audio devices start in an _unpaused_ state, since an app has to bind a stream before any audio will flow.
Physical devices can not be paused or unpaused, only logical devices created through SDL_OpenAudioDevice () can be. Physical and invalid device IDs will report themselves as unpaused here.
Returns true if device is valid and paused, false otherwise.
It is safe to call this function from any thread.
This function is available since SDL 3.2.0.
•(3), SDL_PauseAudioDevice(3), •(3), SDL_ResumeAudioDevice(3)
| SDL 3.2.10 | Simple Directmedia Layer |