DOKK / manpages / debian 13 / libsdl3-doc / SDL_AudioStreamDevicePaused.3.en
SDL_AudioStreamDevicePaused(3) SDL3 FUNCTIONS SDL_AudioStreamDevicePaused(3)

SDL_AudioStreamDevicePaused - Use this function to query if an audio device associated with a stream is paused.

Defined in SDL3/SDL_audio.h

#include "SDL3/SDL.h"
bool SDL_AudioStreamDevicePaused(SDL_AudioStream *stream);

Unlike in SDL2, audio devices start in an _unpaused_ state, since an app has to bind a stream before any audio will flow.

the audio stream associated with the audio device to query.

Returns true if device is valid and paused, false otherwise.

It is safe to call this function from any thread.

This function is available since SDL 3.2.0.

(3), SDL_PauseAudioStreamDevice(3), (3), SDL_ResumeAudioStreamDevice(3)

SDL 3.2.10 Simple Directmedia Layer