| SDL_BeginGPUCopyPass(3) | SDL3 FUNCTIONS | SDL_BeginGPUCopyPass(3) |
SDL_BeginGPUCopyPass - Begins a copy pass on a command buffer.
Defined in SDL3/SDL_gpu.h
#include "SDL3/SDL.h"
SDL_GPUCopyPass * SDL_BeginGPUCopyPass(
SDL_GPUCommandBuffer *command_buffer);
All operations related to copying to or from buffers or textures take place inside a copy pass. You must not begin another copy pass, or a render pass or compute pass before ending the copy pass.
( SDL_GPUCopyPass
*) Returns a copy pass handle.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |