| SDL_BindGPUComputeSamplers(3) | SDL3 FUNCTIONS | SDL_BindGPUComputeSamplers(3) |
SDL_BindGPUComputeSamplers - Binds texture-sampler pairs for use on the compute shader.
Defined in SDL3/SDL_gpu.h
#include "SDL3/SDL.h"
void SDL_BindGPUComputeSamplers(
SDL_GPUComputePass *compute_pass,
Uint32 first_slot,
const SDL_GPUTextureSamplerBinding *texture_sampler_bindings,
Uint32 num_bindings);
The textures must have been created with
SDL_GPU_TEXTUREUSAGE_SAMPLER .
Be sure your shader is set up according to the requirements documented in
SDL_CreateGPUShader ().
This function is available since SDL 3.2.0.
•(3), SDL_CreateGPUShader(3)
| SDL 3.2.10 | Simple Directmedia Layer |