| SDL_BindGPUComputeStorageBuffers(3) | SDL3 FUNCTIONS | SDL_BindGPUComputeStorageBuffers(3) |
SDL_BindGPUComputeStorageBuffers - Binds storage buffers as readonly for use on the compute pipeline.
Defined in SDL3/SDL_gpu.h
#include "SDL3/SDL.h"
void SDL_BindGPUComputeStorageBuffers(
SDL_GPUComputePass *compute_pass,
Uint32 first_slot,
SDL_GPUBuffer *const *storage_buffers,
Uint32 num_bindings);
These buffers must have been created with
SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ .
Be sure your shader is set up according to the requirements documented in
SDL_CreateGPUShader ().
This function is available since SDL 3.2.0.
•(3), SDL_CreateGPUShader(3)
| SDL 3.2.10 | Simple Directmedia Layer |