DOKK / manpages / debian 13 / libsdl3-doc / SDL_BindGPUGraphicsPipeline.3.en
SDL_BindGPUGraphicsPipeline(3) SDL3 FUNCTIONS SDL_BindGPUGraphicsPipeline(3)

SDL_BindGPUGraphicsPipeline - Binds a graphics pipeline on a render pass to be used in rendering.

Defined in SDL3/SDL_gpu.h

#include "SDL3/SDL.h"
void SDL_BindGPUGraphicsPipeline(
    SDL_GPURenderPass *render_pass,
    SDL_GPUGraphicsPipeline *graphics_pipeline);

A graphics pipeline must be bound before making any draw calls.

a render pass handle.
the graphics pipeline to bind.

This function is available since SDL 3.2.0.

SDL 3.2.10 Simple Directmedia Layer