| SDL_BindGPUGraphicsPipeline(3) | SDL3 FUNCTIONS | SDL_BindGPUGraphicsPipeline(3) |
SDL_BindGPUGraphicsPipeline - Binds a graphics pipeline on a render pass to be used in rendering.
Defined in SDL3/SDL_gpu.h
#include "SDL3/SDL.h"
void SDL_BindGPUGraphicsPipeline(
SDL_GPURenderPass *render_pass,
SDL_GPUGraphicsPipeline *graphics_pipeline);
A graphics pipeline must be bound before making any draw calls.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |