| SDL_BindGPUVertexBuffers(3) | SDL3 FUNCTIONS | SDL_BindGPUVertexBuffers(3) |
SDL_BindGPUVertexBuffers - Binds vertex buffers on a command buffer for use with subsequent draw calls.
Defined in SDL3/SDL_gpu.h
#include "SDL3/SDL.h"
void SDL_BindGPUVertexBuffers(
SDL_GPURenderPass *render_pass,
Uint32 first_slot,
const SDL_GPUBufferBinding *bindings,
Uint32 num_bindings);
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |