DOKK / manpages / debian 13 / libsdl3-doc / SDL_BlitSurfaceTiledWithScale.3.en
SDL_BlitSurfaceTiledWithScale(3) SDL3 FUNCTIONS SDL_BlitSurfaceTiledWithScale(3)

SDL_BlitSurfaceTiledWithScale - Perform a scaled and tiled blit to a destination surface, which may be of a different format.

Defined in SDL3/SDL_surface.h

#include "SDL3/SDL.h"
bool SDL_BlitSurfaceTiledWithScale(SDL_Surface *src, const SDL_Rect *srcrect, float scale, SDL_ScaleMode scaleMode, SDL_Surface *dst, const SDL_Rect *dstrect);

The pixels in srcrect will be scaled and repeated as many times as needed to completely fill dstrect .

the SDL_Surface
structure to be copied from.
the SDL_Rect
structure representing the rectangle to be copied, or NULL to copy the entire surface.
the scale used to transform srcrect into the destination rectangle, e.g. a 32x32 texture with a scale of 2 would fill 64x64 tiles.
scale algorithm to be used.
the SDL_Surface
structure that is the blit target.
the SDL_Rect
structure representing the target rectangle in the destination surface, or NULL to fill the entire surface.

Returns true on success or false on failure; call

SDL_GetError () for more information.

Only one thread should be using the src and dst surfaces at any given time.

This function is available since SDL 3.2.0.

(3), SDL_BlitSurface(3)

SDL 3.2.10 Simple Directmedia Layer