DOKK / manpages / debian 13 / libsdl3-doc / SDL_CancelGPUCommandBuffer.3.en
SDL_CancelGPUCommandBuffer(3) SDL3 FUNCTIONS SDL_CancelGPUCommandBuffer(3)

SDL_CancelGPUCommandBuffer - Cancels a command buffer.

Defined in SDL3/SDL_gpu.h

#include "SDL3/SDL.h"
bool SDL_CancelGPUCommandBuffer(
    SDL_GPUCommandBuffer *command_buffer);

None of the enqueued commands are executed.

It is an error to call this function after a swapchain texture has been acquired.

This must be called from the thread the command buffer was acquired on.

You must not reference the command buffer after calling this function.

a command buffer.

Returns true on success, false on error; call

SDL_GetError () for more information.

This function is available since SDL 3.2.0.

(3), SDL_WaitAndAcquireGPUSwapchainTexture(3), (3), SDL_AcquireGPUCommandBuffer(3), (3), SDL_AcquireGPUSwapchainTexture(3)

SDL 3.2.10 Simple Directmedia Layer