| SDL_CancelGPUCommandBuffer(3) | SDL3 FUNCTIONS | SDL_CancelGPUCommandBuffer(3) |
SDL_CancelGPUCommandBuffer - Cancels a command buffer.
Defined in SDL3/SDL_gpu.h
#include "SDL3/SDL.h"
bool SDL_CancelGPUCommandBuffer(
SDL_GPUCommandBuffer *command_buffer);
None of the enqueued commands are executed.
It is an error to call this function after a swapchain texture has been acquired.
This must be called from the thread the command buffer was acquired on.
You must not reference the command buffer after calling this function.
Returns true on success, false on error; call
SDL_GetError () for more information.
This function is available since SDL 3.2.0.
•(3), SDL_WaitAndAcquireGPUSwapchainTexture(3), •(3), SDL_AcquireGPUCommandBuffer(3), •(3), SDL_AcquireGPUSwapchainTexture(3)
| SDL 3.2.10 | Simple Directmedia Layer |