DOKK / manpages / debian 13 / libsdl3-doc / SDL_ClaimWindowForGPUDevice.3.en
SDL_ClaimWindowForGPUDevice(3) SDL3 FUNCTIONS SDL_ClaimWindowForGPUDevice(3)

SDL_ClaimWindowForGPUDevice - Claims a window, creating a swapchain structure for it.

Defined in SDL3/SDL_gpu.h

#include "SDL3/SDL.h"
bool SDL_ClaimWindowForGPUDevice(
    SDL_GPUDevice *device,
    SDL_Window *window);

This must be called before

SDL_AcquireGPUSwapchainTexture
is called using the window. You should only call this function from the thread that created the window.

The swapchain will be created with

SDL_GPU_SWAPCHAINCOMPOSITION_SDR
and

SDL_GPU_PRESENTMODE_VSYNC . If you want to have different swapchain parameters, you must call

SDL_SetGPUSwapchainParameters
after claiming the window.

a GPU context.
an SDL_Window .

Returns true on success, or false on failure; call

SDL_GetError () for more information.

This function should only be called from the thread that created the window.

This function is available since SDL 3.2.0.

(3), SDL_WaitAndAcquireGPUSwapchainTexture(3), (3), SDL_ReleaseWindowFromGPUDevice(3), (3), SDL_WindowSupportsGPUPresentMode(3), (3), SDL_WindowSupportsGPUSwapchainComposition(3)

SDL 3.2.10 Simple Directmedia Layer