| SDL_ClearSurface(3) | SDL3 FUNCTIONS | SDL_ClearSurface(3) |
SDL_ClearSurface - Clear a surface with a specific color, with floating point precision.
Defined in SDL3/SDL_surface.h
#include "SDL3/SDL.h"
bool SDL_ClearSurface(SDL_Surface *surface, float r, float g, float b, float a);
This function handles all surface formats, and ignores any clip rectangle.
If the surface is YUV, the color is assumed to be in the sRGB colorspace, otherwise the color is assumed to be in the colorspace of the suface.
Returns true on success or false on failure; call
SDL_GetError () for more information.
This function is not thread safe.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |