| SDL_ConvertSurface(3) | SDL3 FUNCTIONS | SDL_ConvertSurface(3) |
SDL_ConvertSurface - Copy an existing surface to a new surface of the specified format.
Defined in SDL3/SDL_surface.h
#include "SDL3/SDL.h"
SDL_Surface * SDL_ConvertSurface(SDL_Surface *surface, SDL_PixelFormat format);
This function is used to optimize images for faster repeat blitting. This is accomplished by converting the original and storing the result as a new surface. The new, optimized surface can then be used as the source for future blits, making them faster.
If you are converting to an indexed surface and want to map colors to a palette, you can use
SDL_ConvertSurfaceAndColorspace () instead.
If the original surface has alternate images, the new surface will have a reference to them as well.
( SDL_Surface
*) Returns the new SDL_Surface
structure that is created or NULL on failure; call
SDL_GetError () for more information.
This function is not thread safe.
This function is available since SDL 3.2.0.
•(3), SDL_ConvertSurfaceAndColorspace(3), •(3), SDL_DestroySurface(3)
| SDL 3.2.10 | Simple Directmedia Layer |