| SDL_CopyGPUTextureToTexture(3) | SDL3 FUNCTIONS | SDL_CopyGPUTextureToTexture(3) |
SDL_CopyGPUTextureToTexture - Performs a texture-to-texture copy.
Defined in SDL3/SDL_gpu.h
#include "SDL3/SDL.h"
void SDL_CopyGPUTextureToTexture(
SDL_GPUCopyPass *copy_pass,
const SDL_GPUTextureLocation *source,
const SDL_GPUTextureLocation *destination,
Uint32 w,
Uint32 h,
Uint32 d,
bool cycle);
This copy occurs on the GPU timeline. You may assume the copy has finished in subsequent commands.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |