| SDL_CreateGPUSampler(3) | SDL3 FUNCTIONS | SDL_CreateGPUSampler(3) |
SDL_CreateGPUSampler - Creates a sampler object to be used when binding textures in a graphics workflow.
Defined in SDL3/SDL_gpu.h
#include "SDL3/SDL.h"
SDL_GPUSampler * SDL_CreateGPUSampler(
SDL_GPUDevice *device,
const SDL_GPUSamplerCreateInfo *createinfo);
There are optional properties that can be provided through props . These are the supported properties:
• SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING :
a name that can be displayed in debugging tools.
( SDL_GPUSampler
*) Returns a sampler object on success, or NULL on failure; call
SDL_GetError () for more information.
This function is available since SDL 3.2.0.
•(3), SDL_BindGPUVertexSamplers(3), •(3), SDL_BindGPUFragmentSamplers(3), •(3), SDL_ReleaseGPUSampler(3)
| SDL 3.2.10 | Simple Directmedia Layer |