| SDL_DestroyRenderer(3) | SDL3 FUNCTIONS | SDL_DestroyRenderer(3) |
SDL_DestroyRenderer - Destroy the rendering context for a window and free all associated textures.
Defined in SDL3/SDL_render.h
#include "SDL3/SDL.h"
void SDL_DestroyRenderer(SDL_Renderer *renderer);
This should be called before destroying the associated window.
This function should only be called on the main thread.
This function is available since SDL 3.2.0.
•(3), SDL_CreateRenderer(3)
| SDL 3.2.10 | Simple Directmedia Layer |