| SDL_DrawGPUIndexedPrimitives(3) | SDL3 FUNCTIONS | SDL_DrawGPUIndexedPrimitives(3) |
SDL_DrawGPUIndexedPrimitives - Draws data using bound graphics state with an index buffer and instancing enabled.
Defined in SDL3/SDL_gpu.h
#include "SDL3/SDL.h"
void SDL_DrawGPUIndexedPrimitives(
SDL_GPURenderPass *render_pass,
Uint32 num_indices,
Uint32 num_instances,
Uint32 first_index,
Sint32 vertex_offset,
Uint32 first_instance);
You must not call this function before binding a graphics pipeline.
Note that the first_vertex and first_instance parameters are NOT compatible with built-in vertex/instance ID variables in shaders (for example, SV_VertexID); GPU APIs and shader languages do not define these built-in variables consistently, so if your shader depends on them, the only way to keep behavior consistent and portable is to always pass 0 for the correlating parameter in the draw calls.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |