| SDL_DrawGPUIndexedPrimitivesIndirect(3) | SDL3 FUNCTIONS | SDL_DrawGPUIndexedPrimitivesIndirect(3) |
SDL_DrawGPUIndexedPrimitivesIndirect - Draws data using bound graphics state with an index buffer enabled and with draw parameters set from a buffer.
Defined in SDL3/SDL_gpu.h
#include "SDL3/SDL.h"
void SDL_DrawGPUIndexedPrimitivesIndirect(
SDL_GPURenderPass *render_pass,
SDL_GPUBuffer *buffer,
Uint32 offset,
Uint32 draw_count);
The buffer must consist of tightly-packed draw parameter sets that each match the layout of
SDL_GPUIndexedIndirectDrawCommand . You must not call this function before binding a graphics pipeline.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |