| SDL_EGL_GetCurrentDisplay(3) | SDL3 FUNCTIONS | SDL_EGL_GetCurrentDisplay(3) |
SDL_EGL_GetCurrentDisplay - Get the currently active EGL display.
Defined in SDL3/SDL_video.h
#include "SDL3/SDL.h"
SDL_EGLDisplay SDL_EGL_GetCurrentDisplay(void);
( SDL_EGLDisplay ) Returns the currently active EGL display or NULL on failure; call SDL_GetError () for more information.
This function should only be called on the main thread.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |