| SDL_EndGPUComputePass(3) | SDL3 FUNCTIONS | SDL_EndGPUComputePass(3) |
SDL_EndGPUComputePass - Ends the current compute pass.
Defined in SDL3/SDL_gpu.h
#include "SDL3/SDL.h"
void SDL_EndGPUComputePass(
SDL_GPUComputePass *compute_pass);
All bound compute state on the command buffer is unset. The compute pass handle is now invalid.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |