| SDL_EndGPURenderPass(3) | SDL3 FUNCTIONS | SDL_EndGPURenderPass(3) |
SDL_EndGPURenderPass - Ends the given render pass.
Defined in SDL3/SDL_gpu.h
#include "SDL3/SDL.h"
void SDL_EndGPURenderPass(
SDL_GPURenderPass *render_pass);
All bound graphics state on the render pass command buffer is unset. The render pass handle is now invalid.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |