| SDL_FillSurfaceRects(3) | SDL3 FUNCTIONS | SDL_FillSurfaceRects(3) |
SDL_FillSurfaceRects - Perform a fast fill of a set of rectangles with a specific color.
Defined in SDL3/SDL_surface.h
#include "SDL3/SDL.h"
bool SDL_FillSurfaceRects(SDL_Surface *dst, const SDL_Rect *rects, int count, Uint32 color);
color should be a pixel of the format used by the surface, and can be generated by SDL_MapRGB () or SDL_MapRGBA (). If the color value contains an alpha component then the destination is simply filled with that alpha information, no blending takes place.
If there is a clip rectangle set on the destination (set via
SDL_SetSurfaceClipRect ()), then this function will fill based on the intersection of the clip rectangle and rect .
Returns true on success or false on failure; call
SDL_GetError () for more information.
This function is not thread safe.
This function is available since SDL 3.2.0.
•(3), SDL_FillSurfaceRect(3)
| SDL 3.2.10 | Simple Directmedia Layer |