| SDL_FlushAudioStream(3) | SDL3 FUNCTIONS | SDL_FlushAudioStream(3) |
SDL_FlushAudioStream - Tell the stream that you're done sending data, and anything being buffered should be converted/resampled and made available immediately.
Defined in SDL3/SDL_audio.h
#include "SDL3/SDL.h"
bool SDL_FlushAudioStream(SDL_AudioStream *stream);
It is legal to add more data to a stream after flushing, but there may be audio gaps in the output. Generally this is intended to signal the end of input, so the complete output becomes available.
Returns true on success or false on failure; call
SDL_GetError () for more information.
It is safe to call this function from any thread.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |