DOKK / manpages / debian 13 / libsdl3-doc / SDL_GL_CreateContext.3.en
SDL_GL_CreateContext(3) SDL3 FUNCTIONS SDL_GL_CreateContext(3)

SDL_GL_CreateContext - Create an OpenGL context for an OpenGL window, and make it current.

Defined in SDL3/SDL_video.h

#include "SDL3/SDL.h"
SDL_GLContext SDL_GL_CreateContext(SDL_Window *window);

Windows users new to OpenGL should note that, for historical reasons, GL functions added after OpenGL version 1.1 are not available by default. Those functions must be loaded at run-time, either with an OpenGL extension-handling library or with

SDL_GL_GetProcAddress () and its related functions.

SDL_GLContext
is opaque to the application.

the window to associate with the context.

( SDL_GLContext ) Returns the OpenGL context associated with window or NULL on failure; call SDL_GetError () for more information.

This function should only be called on the main thread.

This function is available since SDL 3.2.0.

(3), SDL_GL_DestroyContext(3), (3), SDL_GL_MakeCurrent(3)

SDL 3.2.10 Simple Directmedia Layer