| SDL_GL_CreateContext(3) | SDL3 FUNCTIONS | SDL_GL_CreateContext(3) |
SDL_GL_CreateContext - Create an OpenGL context for an OpenGL window, and make it current.
Defined in SDL3/SDL_video.h
#include "SDL3/SDL.h"
SDL_GLContext SDL_GL_CreateContext(SDL_Window *window);
Windows users new to OpenGL should note that, for historical reasons, GL functions added after OpenGL version 1.1 are not available by default. Those functions must be loaded at run-time, either with an OpenGL extension-handling library or with
SDL_GL_GetProcAddress () and its related functions.
SDL_GLContext
is opaque to the application.
( SDL_GLContext ) Returns the OpenGL context associated with window or NULL on failure; call SDL_GetError () for more information.
This function should only be called on the main thread.
This function is available since SDL 3.2.0.
•(3), SDL_GL_DestroyContext(3), •(3), SDL_GL_MakeCurrent(3)
| SDL 3.2.10 | Simple Directmedia Layer |