| SDL_GL_GetCurrentContext(3) | SDL3 FUNCTIONS | SDL_GL_GetCurrentContext(3) |
SDL_GL_GetCurrentContext - Get the currently active OpenGL context.
Defined in SDL3/SDL_video.h
#include "SDL3/SDL.h"
SDL_GLContext SDL_GL_GetCurrentContext(void);
( SDL_GLContext ) Returns the currently active OpenGL context or NULL on failure; call SDL_GetError () for more information.
This function should only be called on the main thread.
This function is available since SDL 3.2.0.
•(3), SDL_GL_MakeCurrent(3)
| SDL 3.2.10 | Simple Directmedia Layer |