DOKK / manpages / debian 13 / libsdl3-doc / SDL_GL_GetCurrentWindow.3.en
SDL_GL_GetCurrentWindow(3) SDL3 FUNCTIONS SDL_GL_GetCurrentWindow(3)

SDL_GL_GetCurrentWindow - Get the currently active OpenGL window.

Defined in SDL3/SDL_video.h

#include "SDL3/SDL.h"
SDL_Window * SDL_GL_GetCurrentWindow(void);

( SDL_Window
*) Returns the currently active OpenGL window on success or NULL on failure; call SDL_GetError () for more information.

This function should only be called on the main thread.

This function is available since SDL 3.2.0.

SDL 3.2.10 Simple Directmedia Layer