| SDL_GL_GetCurrentWindow(3) | SDL3 FUNCTIONS | SDL_GL_GetCurrentWindow(3) |
SDL_GL_GetCurrentWindow - Get the currently active OpenGL window.
Defined in SDL3/SDL_video.h
#include "SDL3/SDL.h"
SDL_Window * SDL_GL_GetCurrentWindow(void);
( SDL_Window
*) Returns the currently active OpenGL window on success or NULL on failure;
call SDL_GetError () for more information.
This function should only be called on the main thread.
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |